I found this idea in Corona render test forum and I created it in LW.
Perfect scene for first contact with K3VPR:
How to start
1. install branch menu:
2. Open scene
3. press: Kray3CmdPvRatracing - this run K3VPR
Scene is in Path Tracing with 4 bounce lights. You can move camera/objects/lights, you can change color/power of light.
Surfaces control are not yet in full refresh mode - I will start post this on bug tracker soon.
But if you want play with surfaces try this trick: after changes press Kray3CmdUpdate and move/rotate a lite bit camera. This temporary script force K3 to update scene until when G. will add full refresh support.
mobius
- Janusz Biela
- Posts: 3265
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Re: mobius
I launched test render in full resolution mode and got a little strange result:
PM - 3 m 06 s
PM+Caustics - 3 m 35 s
PT - 3 m 28 s
PT+Caustics - 3 m 15 s
PM - 3 m 06 s
PM+Caustics - 3 m 35 s
PT - 3 m 28 s
PT+Caustics - 3 m 15 s
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: mobius
Try not use caustic yet. G. must add this to PhotonMap.promity wrote:I launched test render in full resolution mode and got a little strange result:
PM - 3 m 06 s
PM+Caustics - 3 m 35 s
PT - 3 m 28 s
PT+Caustics - 3 m 15 s
Procedures are clear: do not use Anti Aliasing (buggy)
Here my test: If still something wrong post here .lws - I will check it.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: mobius
here small test with k2 . i found new combine about tonemapping here the test.