please comment

Please post finished works here.
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ricardo_s_t
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please comment

Post by ricardo_s_t »

Please help me with your comments, modeled textured and rendered by me.
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gothicbahtroom.jpg
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Janusz Biela
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Re: please comment

Post by Janusz Biela »

Is hard to say because almost all surfaces are dark so photons are well done killed :) But maybe extra light from inside will help , for example: lamp from ceiling and from wall + extra lumi panel from windows. Also floor maybe less size of tiles and better quality texture. metals ( especially tab should be strong shiny in reflection...but I am not sure because is different material there then pure metal) Generally this region near windows for sure must be less over bright (You must see white frames...I know is very hard to do :) ). Towels are artificial (You must wait for displacement and velvet shaders...is no way to make it good now). Wall lams too small and a bit not composing to the style of rest the scene.
Strange metal handle for curtain and curtain. Sun should be more sharper in shadow region. Screen behind water tube with reflection. And last: better AA, blur and no noise.... :idea:
ricardo_s_t
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Re: please comment

Post by ricardo_s_t »

Is hard to say because almost all surfaces are dark so photons are well done killed... Thanks Janusz I´ll take that and remake the scene... and render. I´ll repost it again
ricardo_s_t
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Re: please comment

Post by ricardo_s_t »

Following Janusz advices
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Janusz Biela
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Re: please comment

Post by Janusz Biela »

I think these wall lamps near mirror, should be bigger. Try maybe catch level of brightness from my attachment + better quality AA, blur, no noise, no overbright windows. getting better :idea: :wink:
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khan973
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Re: please comment

Post by khan973 »

Wow, much better! Have you tried to render Linear and Tonemap in a software?
ricardo_s_t
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Re: please comment

Post by ricardo_s_t »

Thanks, i am working on that hope this week to show advance
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