How to avoid instances along polygon edge?

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ZodiaQ
Posts: 232
Joined: Mon Mar 25, 2013 4:52 pm

How to avoid instances along polygon edge?

Post by ZodiaQ »

I was wondering if it would be possible to setup instancing in such a way the instances dont appear along the edges?
If I want to fill a rectangle with grass or boulders I don't want them to intersect with the borders. Now I always slice an edge with width about half the size of the instance object.
Any ideas?
brownie
Posts: 103
Joined: Thu Apr 16, 2009 10:53 am

Re: How to avoid instances along polygon edge?

Post by brownie »

Maybe something with WeightMaps, depending on the instance system used.
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Janusz Biela
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Re: How to avoid instances along polygon edge?

Post by Janusz Biela »

I know this is annoying problem. I use always small bevel on grass (~100 mm) and in Instances I setup cloning by surface clone (in this case grass surface - green colour). Grass surface can have same texture/colour as this small brown ground but it must be two different names.

It would be nice have option cut instances with Y,X,Z direction in LW Instances (it will produce sometimes floating leafs ...but it would be better then grass growing from kerb.
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keeejreeej
Posts: 54
Joined: Fri Aug 24, 2007 12:09 pm
Location: Belgium

Re: How to avoid instances along polygon edge?

Post by keeejreeej »

Well thats exactly the way I do it :)
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