Villa

Please post finished works here.
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brainpolka
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Villa

Post by brainpolka »

Something i did for practice. Still trying to get better grass :x
The trees ain't too bad now.

*Edit. uploaded final version!
Attachments
Final render.
Final render.
First render.
First render.
Last edited by brainpolka on Wed Feb 12, 2014 3:34 pm, edited 1 time in total.
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Janusz Biela
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Re: Villa

Post by Janusz Biela »

Nice job.
Yes grass and plants are very difficult and it is doesn`t matter what software you use: everywhere is difficult.
I suggest use less Power from Sun and more gamma in tone map setup.
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brainpolka
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Re: Villa

Post by brainpolka »

Thanks! Will try to change some lighting here..
Grass seems to come out as a mess no matter what setup i use (nodes etc.)
The AA in Kray doesn't really help either :D
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Janusz Biela
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Re: Villa

Post by Janusz Biela »

brainpolka wrote:Thanks! Will try to change some lighting here..
Grass seems to come out as a mess no matter what setup i use (nodes etc.)
The AA in Kray doesn't really help either :D
Grass is the most difficult material ever :wink: It need really screw surface surface setup and light to receive really good looking render. This material is not simply surface.

Can you show AA setting?
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brainpolka
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Re: Villa

Post by brainpolka »

Here it is. Feel free to share some surface materials :D
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AA.jpg
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Janusz Biela
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Re: Villa

Post by Janusz Biela »

AA problem comes from not Limited DR regions. If you have High contrast pixels it is almost impossible to smooth it with any AA engine. It should help Limit DR before tone map option from Kray (It help me always). This is special tool for that regions - it`s detecting high contrast pixels and blur them strongly.
Apparently all renders engine has problem with this and Kray handle quite good with this problem (I say very good). If you reduce Sun power and increase exposure of Physky it should be better. Also in tonemap I suggest less exponential.
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brainpolka
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Re: Villa

Post by brainpolka »

OK! Will try your tips and tricks. Thanks! Will post results later.
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brainpolka
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Re: Villa

Post by brainpolka »

So... Quick render, but better grass. Still muddy, but not too bad..
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hus_quick.jpg
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Janusz Biela
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Re: Villa

Post by Janusz Biela »

It looks as You still use LWF.
Try maybe use this.
Also in attachment I added special version of Physky.lsc with command line option.
So when you will replace it with old one just put this in command line:

Code: Select all

tonemapdefine skytm,desaturate,0.5;background tonemapper_filter,skytm;
0.5 means 50% desaturate. I use around 50% for exteriors and 70% Interiors.
Making value 1.0 you will get nice white colour from Sky and Sun (useful in some situations)

Having this option you do not just desaturate whole Physky system.
I noticed you can also use higher value of turbidity (without this command Physky will have bad colours) and tweak Physky to get really very good results especially with evening light.
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KrayPhySky.rar
(304.64 KiB) Downloaded 243 times
ScreenShot009.jpg
ScreenShot008.jpg
ScreenShot008.jpg (18.28 KiB) Viewed 7343 times
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brainpolka
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Re: Villa

Post by brainpolka »

Thanks!! Will check it out now!
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brainpolka
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Re: Villa

Post by brainpolka »

Here is render straight out of kray with no quickLWF and 3 grid AA and the new settings. Could use some colour correction, right?
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villa_lowAA.jpg
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Janusz Biela
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Re: Villa

Post by Janusz Biela »

I think is getting better. It will be nice to render this with higher resolution and less noise + better surfaces.
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Villa_AE_johny.jpg
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brainpolka
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Re: Villa

Post by brainpolka »

Small update. Fucked up on the grass, so i will cheat with some fake DOF :D

The rest seems quite OK now or what?
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villa_new.jpg
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Re: Villa

Post by Janusz Biela »

Here is my colour probe. use this with multiply channel (50-100%) in Y axis.
Do not forget check World Coordinates!
Also in instance system you must use Procedural Texture to make grass more different (in size channel and rotate channel). It is not problem with grass as model but also how you clone it....it can looks as boring carpet.
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grass_probe.png
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brainpolka
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Re: Villa

Post by brainpolka »

Thanks! :D
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