jnom wrote:
So I guess its better to focus on making kray multi app compatible. Octanerender did this and even with a very very poor integration with host app, they were successful in generating huge sales with some promo and have strong userbase.
That's what we are trying to do now.
Clearly a good direction. But pls dont try to do what newtek is doing in the hc forums.
So if you're going multi-platform, that would seem to imply a new, separate material/surfacing engine as well. One of the things that Vray has, and which would be really nice in Kray, is both more physically-realistic/calibrated materials, and support for specialized materials. An example of the latter would be the VrayDistanceMtl, which portrays distances of meshes shown (refl/refr/etc) on a surface. For the former, being able to produce libraries of real-world materials with optical properties calibrated to their real-world counterparts would be very useful for ArchViz and Product work, and potentially open additional revenue opportunities as well.
If the price can be kept sufficiently lower than VrayForC4D or MentalForC4D (former at, and latter well past $1000US per seat), you may want to consider C4D as a fairly large target userbase. C4D's built-in render engine is less than stellar, and those competitors are both rather expensive. As an added plus, C4D appears to offer excellent material/surfacing integration capabilities for third-party render engines (based on the excellent integration seen by both of those mentioned, Maxwell Render, etc.).
jwiede wrote:So if you're going multi-platform, that would seem to imply a new, separate material/surfacing engine as well. One of the things that Vray has, and which would be really nice in Kray, is both more physically-realistic/calibrated materials, and support for specialized materials. An example of the latter would be the VrayDistanceMtl, which portrays distances of meshes shown (refl/refr/etc) on a surface. For the former, being able to produce libraries of real-world materials with optical properties calibrated to their real-world counterparts would be very useful for ArchViz and Product work, and potentially open additional revenue opportunities as well.
If the price can be kept sufficiently lower than VrayForC4D or MentalForC4D (former at, and latter well past $1000US per seat), you may want to consider C4D as a fairly large target userbase. C4D's built-in render engine is less than stellar, and those competitors are both rather expensive. As an added plus, C4D appears to offer excellent material/surfacing integration capabilities for third-party render engines (based on the excellent integration seen by both of those mentioned, Maxwell Render, etc.).
Yes this is also on our roadmap. It's probably not yet going to appear in v3 but probably soon after.
About C4D, we are looking for developers that would help us port Kray to C4D and other applications but so far we had little success... Still on the lookout though...
If kray can keep the price low for 3dmax and c4d, this will be a huge market. Did I mention octane render doing well on multi platform? And its not even as developed as kray is. They were also able to get developers fast for different appz. I don't know how much money they offered but one lw dev should know, Walfridson did the lw plugin for octane. You can probably ask the same people that did their respective versions to do one for kray. They're at octane forum with their own plugin thread.
There's always a market for renderers. 3dmax has final render, brazil, vray, etc, which have their own followers. I have no doubt kray will be successful on other platform. It is almost as good as vray less the animation and compositing capabilities so the first buyers would probably be archiviz people. Lots of them around willing to pay
Improvement to phy sky are great.
I have some ideas:
1.- Use light how Sun : I like if you do something how a checkbutton called Link with Light, and we select what light be a Sun.With this we can control perfectly Sun orientation
2.- Day light animation: This need to include a frame loop range to specify duration, and range hours too if we like to personalize to a simple few hours.
3.- Clouds: Any system that work in union with Instance. Doing Volumetric clouds instanced with options for color, size, speed, direction, etc....
since development of the next major Kray version has begun we would like to hear your opinion about which improvements would you like to see in Kray the most.
This will help us in plan our development cycles better and hopefully make you happier too!
You can select up to 3 options.
I hope this small donation is helpful to grow Kray
I've been using Vray of late so have a better appreciation of what it offers. I see you are wanting to implement some kind of Kray materials for the future (post version 3), what about Kray Lights, specifically area lights that can have a texture mapped to them. Anyway I'm looking forward to version 3 when it comes along.
Also found this link to a 3D world call out on Spinquads. It might be a nice idea to have a version 3 Kray tutorial prepared for the release.
i would be nice if kray 3.0 would be able to set recurse setting per surface not just globaly. especialyy with exteriors where its good to have less bounces but sometimes you have multiple glass panels covering each other...
medzo wrote:i would be nice if kray 3.0 would be able to set recurse setting per surface not just globaly. especialyy with exteriors where its good to have less bounces but sometimes you have multiple glass panels covering each other...
Yes that`s the really good question and request . I would like also.
medzo wrote:i would be nice if kray 3.0 would be able to set recurse setting per surface not just globaly. especialyy with exteriors where its good to have less bounces but sometimes you have multiple glass panels covering each other...