What the heck is QMC?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
QMC = a brute force GI that samples every pixel.obo wrote:Hi.
What is qmc?
Quasi Monte Carlo.
So if we have in Kray PM+QMC it means:
1. first phase is shooting interpolated photons and create map on which is based QMC
2. second phase is calculating GI samples as brute force (QMC)
This method is very close Path Tracing accuracy but much faster.
Re: What the heck is QMC?
To put it simply:
With QMC, a number if rays is shot from every pixel to calculate the shadow and global illumination for that pixel. It is a "brute force" method because the process is not smart, but very simple: the more rays you shoot for every pixel the better the calculation becomes, and the less noise you have.
So with QMC it is:
general visual quality: accurate (with detailed shadows) but noisy if set at low quality
pro: perfectly exact result given enough rays fired
contra: no optimisations. Rendering for twice as long will make your result twice as accurate - no more, no less.
Photon mapping and Final Gathering methods are much smarter, will interpolate between results with smooth gradients, and generally do a lot of pre-processing or scene analysis to see where more rays need to fired, or more smoothing can be done between fewer data point.
So with PM it is:
general visual quality: smooth and noise-free, but lacking shadow or GI detail (and sometimes "splotchy")if set at low quality
pro: faster than QMC, and quickly noise free for large surfaces like walls and floors in Architecture Visualisation
contra: less shadow detail because some stuff is smoothed out. The faster the render, the more details are lost.
I hope that helps out a bit.
If you are going to make top-quality work I would suggest using QMC for now, if you have the time. The biggest advantage to interpolated methods is speed.
Cheers,
Thomas
With QMC, a number if rays is shot from every pixel to calculate the shadow and global illumination for that pixel. It is a "brute force" method because the process is not smart, but very simple: the more rays you shoot for every pixel the better the calculation becomes, and the less noise you have.
So with QMC it is:
general visual quality: accurate (with detailed shadows) but noisy if set at low quality
pro: perfectly exact result given enough rays fired
contra: no optimisations. Rendering for twice as long will make your result twice as accurate - no more, no less.
Photon mapping and Final Gathering methods are much smarter, will interpolate between results with smooth gradients, and generally do a lot of pre-processing or scene analysis to see where more rays need to fired, or more smoothing can be done between fewer data point.
So with PM it is:
general visual quality: smooth and noise-free, but lacking shadow or GI detail (and sometimes "splotchy")if set at low quality
pro: faster than QMC, and quickly noise free for large surfaces like walls and floors in Architecture Visualisation
contra: less shadow detail because some stuff is smoothed out. The faster the render, the more details are lost.
I hope that helps out a bit.
If you are going to make top-quality work I would suggest using QMC for now, if you have the time. The biggest advantage to interpolated methods is speed.
Cheers,
Thomas
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
Here basic scene with PM+QMC with good universal settings:
Re: What the heck is QMC?
Thanks a lot Janusz!
I'have only Kray 2.61 demo, I'm playing with it just for fun, but my time was above 12 minutes. Is that because demo or my pc? I have i56600K and 16GB Ram 2400
I'have only Kray 2.61 demo, I'm playing with it just for fun, but my time was above 12 minutes. Is that because demo or my pc? I have i56600K and 16GB Ram 2400
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
obo wrote:Thanks a lot Janusz!
I'have only Kray 2.61 demo, I'm playing with it just for fun, but my time was above 12 minutes. Is that because demo or my pc? I have i56600K and 16GB Ram 2400
Here is Cinebch R15:
http://http.maxon.net/pub/benchmarks/CI ... 15.038.zip
Download, unpack,test your CPU and post here your score.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
4700 here, so your times render is correct.obo wrote:606
Re: What the heck is QMC?
Strange thing - first time render was about 2 minutes, then i close all background programms and ta-da - 9 minutes, then i press render again - white render window for 5 seconds and crash.
Re: What the heck is QMC?
Janusz, is your config a dual E5-2697 v4?Janusz Biela wrote:4700 here, so your times render is correct.obo wrote:606
I'm planning to step up from my 1700 cinebench point (i7-5960X @ 4.4) to a higher level.
Can you please help with your exact pcu, mobo and ram specs?
Thank you!
Re: What the heck is QMC?
I have a scene with these presets and it renders great, but than when i change lem luminoisty and hit render, result is the same. Why is that happening?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
This what we have in office:vgabex wrote:Janusz, is your config a dual E5-2697 v4?Janusz Biela wrote:4700 here, so your times render is correct.obo wrote:606
I'm planning to step up from my 1700 cinebench point (i7-5960X @ 4.4) to a higher level.
Can you please help with your exact pcu, mobo and ram specs?
Thank you!
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: What the heck is QMC?
Ah I see now: inside are two lws (old and new one)obo wrote:I have a scene with these presets and it renders great, but than when i change lem luminoisty and hit render, result is the same. Why is that happening?
Use this one: LEM panel is hidden from ray-tracing (only gives light, similar behavior like Area Light).
To do that you must put LEM to separate layer and setup unseen flags in this way: and enable in Kray: Unseen by Rays...