Hi!
I'm trying to make a beauty shot of a bottle of Crodino, but no matter what I try it looks wrong or bad. I've tried rendering with LW, i've tried rendering with Kray, I've tried single sided, double sided, dielectric nodes, "math and curves" nodes, no nodes... No matter what I do I am VERY far from what I would love to achieve.
Here is what I would LOVE to get out of Kray, but I'm not sure if it is even possible - lately it seems like all of these really beautiful renders are cinema or max with v-ray. Janusz and Gregor, I'm counting on you to prove me wrong!
Unfortunately, this is what I've been able to do with LW and Kray:
For those who are interested here are the model and scene files:
And here is a picture of the bottle in real life:
One of the things that is already very obviously wrong in my render, but I can't seem to get it right, is that in real life, and in the beauty shot of the San Pellegrino bottle above, the liquid colour goes all the way up to the contour of the bottle. In my render, it stops and leave like 2mm of glass wall thickness visible - no matter how I set my index of refraction. If I set my material to double-sided the liquid goes up to the bottle contour, but then I lose the definition in the interal glass reflections and refractions.
It's frustrating. After all these years and so many options in LW I still don't know what the sure-fire way is to get a good bottle beauty shot!