to KRAY team and developer, thanks for this latest build. trying now. so excited. i feel the gui is more solid now, meaning it has a strong feel to it. great.
thanks guys
questions:
when using physky and physical sun is on, does the light automatically has inverse distance set?
what if im using distance light?
does this mean the sunspot tool is disabled when physky is on?
maybe im too excited and cant wait for detail tutorial on how to use physky.
thanks again guys
let me be the first
Re: let me be the first
Yes, physical sun has physicaly correct inv^2 falloff and soft shadows built in.jdomingo wrote:to KRAY team and developer, thanks for this latest build. trying now. so excited. i feel the gui is more solid now, meaning it has a strong feel to it. great.
thanks guys
questions:
when using physky and physical sun is on, does the light automatically has inverse distance set?
then you need to disable physical sun in Kray Physical sky panel.jdomingo wrote:what if im using distance light?
Yes, at this point sunspot will have NO effect on Kray Physical sky.jdomingo wrote:does this mean the sunspot tool is disabled when physky is on?
- Jure
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- Posts: 12
- Joined: Sat Apr 19, 2008 4:05 pm
Re: let me be the first
i run some tests and though i am not the list a bit a good user of kray i noted some really good improvements.....
must say that these release is very big step ahead ...
good job.. congrats
must say that these release is very big step ahead ...
good job.. congrats