class room

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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
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class room

Postby Janusz Biela » Tue Jan 03, 2017 10:03 pm

Very good test scene for checking speed render an quality. Big amount of LimitDR problem (places where exist high contrast pixels). In this case chair metal parts. This is common problem for all renders: how to deal with Anti Aliasing in these regions.

OB4:
K3_OB4.png


OB5 with fixed AA (yes, we have soon new version):
K3_OB5.png


Scene:
class_room.7z
(11.28 MiB) Downloaded 146 times

thomas
Posts: 403
Joined: Tue Aug 31, 2010 9:59 am

Re: class room

Postby thomas » Wed Jan 04, 2017 10:24 am

Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately... :(

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Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: class room

Postby Janusz Biela » Wed Jan 04, 2017 11:16 am

thomas wrote:Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately... :(

Soon we fire VCM in core and we close phase one. Left is only reflection blur issue and some less important bugs. After that we go to post process and shaders.

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Keraressi Abdelkarim
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Joined: Sun Jan 24, 2010 4:44 pm

Re: class room

Postby Keraressi Abdelkarim » Sun Jan 08, 2017 6:58 am

Janusz Biela wrote:
thomas wrote:Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately... :(

Soon we fire VCM in core and we close phase one. Left is only reflection blur issue and some less important bugs. After that we go to post process and shaders.



wow amazing speed Win . omg mindblowin ^^ . mye he can reducerender time to 2 min mybe xD


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