Blender shader

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cruisermori
Posts: 137
Joined: Mon Jul 17, 2006 9:33 pm
Location: Czech Republic

Blender shader

Post by cruisermori » Thu Jun 22, 2017 7:21 am

Very good idea for shader. This woudl be great to have something similar in KRay.
https://youtu.be/4H5W6C_Mbck

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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Blender shader

Post by Janusz Biela » Thu Jun 22, 2017 9:21 am

cruisermori wrote:Very good idea for shader. This woudl be great to have something similar in KRay.
https://youtu.be/4H5W6C_Mbck
This is standard shading today which we will have in K3.
In short:
- velvet
- Oren-Nayar
- Anisotropy reflection
- BRDF
- glass
- displacement
and many others.
Nothing extraordinary but necessary for quality renders.

Without proper render engine adding shaders to system is quite risky with noise and long time renders (Maxwell, Corona, Fstorm and others)
it is necessary to have engine (best solution in my opinion: interpolated system like K2/K3, V-ray) to speed up render and forget about noise.
Everything looks nice when scene is basic (studio render, car render in basic environment, etc) but when we start think about complex scenes like interiors the amount of noise drastically grow (not enough data) ...to give up noise we must render longer.

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