Dynamic Range

General disscusion about Kray
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cruisermori
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Dynamic Range

Post by cruisermori » Mon Feb 27, 2017 7:54 pm

I found this interesting article about color transform in blender.
https://www.blenderguru.com/tutorials/s ... torealism/
Would it be possible to have similar color transform in KRay?

thomas
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Re: Dynamic Range

Post by thomas » Tue Feb 28, 2017 10:27 am

I'm not sure if they are just talking about working in linear color space or not, but the resulting images do look very nice!

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Janusz Biela
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Re: Dynamic Range

Post by Janusz Biela » Tue Feb 28, 2017 10:34 am

We go with K3 to the Real Time Tone Mapping system. It will operate on the internal Core buffer so everything will be possible to do with this:
Clip Dark/White, gamma, contrast, white balance, photo filters, etc (everything what you can do today with High Dynamic Range information)
You will do it during the render procedures in real time. this is strict connected with Core Engine, especially with PPM and VCM technology: you do not want tone map render with big noise :lol: where information about GI is very poor.

cruisermori
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Re: Dynamic Range

Post by cruisermori » Tue Feb 28, 2017 11:28 am

Thanks Janusz for feedback and explanation of KRay 3 future Tone Mapping system. I tested this film filter in Blender and its really smart. You can increase light power and no need to place fake lights to lighten interior.
I am looking forward to seeing this new KRay functionality.

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khan973
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Re: Dynamic Range

Post by khan973 » Thu Mar 02, 2017 9:16 am

Janusz, do you think that G will implement a noise reduction filter inside the rendering engine?
It's great to get rid of it

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Janusz Biela
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Re: Dynamic Range

Post by Janusz Biela » Thu Mar 02, 2017 10:26 am

khan973 wrote:Janusz, do you think that G will implement a noise reduction filter inside the rendering engine?
It's great to get rid of it
Yes for sure will be, this is just post process module. What is different then standard de-noise is that, it can consider information also from internal buffer of render engine (HDRi) and also photons information and GI sampling. Effect can be better then standard image processing. I do not know details but will ask G.

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Keraressi Abdelkarim
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Re: Dynamic Range

Post by Keraressi Abdelkarim » Fri Mar 03, 2017 3:30 am

khan973 wrote:Janusz, do you think that G will implement a noise reduction filter inside the rendering engine?
It's great to get rid of it

why you didnt help me about amleto dude ?!!! :|

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khan973
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Re: Dynamic Range

Post by khan973 » Thu Mar 09, 2017 9:22 pm

Sorry, but I was reaaaaaally busy !
I don't know Amleto but I think all renderfarm managers worl the same. Do you have experience setting up a renderfarm ?

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Keraressi Abdelkarim
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Re: Dynamic Range

Post by Keraressi Abdelkarim » Thu Apr 06, 2017 2:52 am

khan973 wrote:Sorry, but I was reaaaaaally busy !
I don't know Amleto but I think all renderfarm managers worl the same. Do you have experience setting up a renderfarm ?
No sorry im noob with render farm setup. :cry:

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