Search found 155 matches

by bigstick
Sun Aug 09, 2009 8:30 am
Forum: General
Topic: KRay 2.0 LScript UI Re-Layout Test
Replies: 77
Views: 32449

Re: KRay 2.0 LScript UI Re-Layout Test

I do like these two last UI ideas. The carbon fibre header is cool!
by bigstick
Fri Aug 07, 2009 11:22 pm
Forum: General
Topic: KRay 2.0 LScript UI Re-Layout Test
Replies: 77
Views: 32449

Re: KRay 2.0 LScript UI Re-Layout Test

To be honest - I prefer the original. I think in terms of design, I think yours is worse. Aesthetically it is definitely neater, but your version has no focus. The original, while having some areas that don't quite line up, has almost a dual-column approach, where the most important options are on t...
by bigstick
Fri Jul 31, 2009 11:11 pm
Forum: Gallery - finished works
Topic: Test renders
Replies: 7
Views: 3986

Re: Test renders

Damn you're good! Am I missing something here? Is Poland the render capital of the world? :D
by bigstick
Sat Jul 25, 2009 10:19 pm
Forum: Gallery - finished works
Topic: WIP Hall
Replies: 12
Views: 5645

Re: WIP Hall

I don't pretend to be an expert with Kray by any means, but I don't recall seeing a single image here (or anywhere else for that matter) which uses the ceiling as light source successfully. This may be because I haven't realised how some scenes have been set up or I don't understand your suggestion ...
by bigstick
Fri Jul 24, 2009 10:42 pm
Forum: Gallery - finished works
Topic: WIP Hall
Replies: 12
Views: 5645

Re: WIP Hall

What about using the photon multplier (what Johny calls the "power shader") for the floor?
by bigstick
Thu Jul 09, 2009 10:58 pm
Forum: Gallery - finished works
Topic: New features
Replies: 11
Views: 6113

Re: New features

Undoubtedly! But it still doesn't help those of us who want to eliminate this sort of thing ;)
by bigstick
Wed Jul 08, 2009 8:58 pm
Forum: Gallery - finished works
Topic: New features
Replies: 11
Views: 6113

Re: New features

This is exactly what I mean, but I don't think Johny would use 'bad' AA settings and actually the AA looks okay to me. I'm sure it's not moire patterns either because the splotches are irregular and don't follow a pattern. It just looks like there aren't as many samples in that area. As a render it ...
by bigstick
Tue Jul 07, 2009 10:56 pm
Forum: Gallery - finished works
Topic: New features
Replies: 11
Views: 6113

Re: New features

Awesome work again johny! But - in the first image, the grilles in the wall are distorted with noise/poor AA.

I have had this sort of thing before, and it doesn't look like moire patterns. How do you fix this? Spatial tolerance/angular tolerance/FG rays?
by bigstick
Fri Jun 26, 2009 9:45 pm
Forum: Gallery - finished works
Topic: exterior
Replies: 18
Views: 7936

Re: exterior

Also, the alpha map cars are too sharp, and need softening a little. Personally I would remove the vegetation from the balconies. They are too repetitive and this is a real giveaway in a render. There are 6 of these and they all look the same. If you can see more than 1 identical tree or shrub, you ...
by bigstick
Fri Jun 26, 2009 11:41 am
Forum: Gallery - finished works
Topic: exterior
Replies: 18
Views: 7936

Re: exterior

Much better! Still a bit repetitive though. Needs more patchiness and flowers IMO.

Most importantly, there is a vertical tree right in the centre of the image, which composiotionally is a really bad thing to do ;)
by bigstick
Wed Jun 24, 2009 2:50 pm
Forum: Gallery - finished works
Topic: exterior
Replies: 18
Views: 7936

Re: exterior

I have attached a photo of my grass to illustrate my point. I have made a seamless version (because I want to use it as a texture) which I won't post because you guys seem to prefer instanced grass ;)
by bigstick
Tue Jun 23, 2009 7:13 pm
Forum: Gallery - finished works
Topic: exterior
Replies: 18
Views: 7936

Re: exterior

That's a really nice image and the grass is very good - but only because it has patchiness and variation. It is also a much smaller area, so it is easier to make it look good. It's not that realistic though. While typing, I am looking out of my window at the grass I cut earlier. It is patchy. there ...
by bigstick
Mon Jun 22, 2009 11:59 pm
Forum: Gallery - finished works
Topic: exterior
Replies: 18
Views: 7936

Re: exterior

I like the buildings, but for me, the background is too blurry, and the 2d trees don't look very good. The grass just looks wrong. I have a problem with this kind of grass - it is far too even and regular. In reality, most short grass is patchy. There are occasional flowers, weeds and stones. If the...
by bigstick
Thu May 21, 2009 8:41 am
Forum: Gallery - finished works
Topic: paper dragon
Replies: 21
Views: 12043

Re: paper dragon

That will be really interesting - better than photoreal! :shock:
by bigstick
Tue May 19, 2009 10:08 pm
Forum: Help and Tutorials
Topic: A question for jhony
Replies: 17
Views: 8304

Re: A question for jhony

Watch this space :wink: