are you running Vista64 or XP64 by any chance, with QT 7.4.1?Juggernaut wrote:Doesn't seem to be working for me. Just a blank QT window pops up, but the play button is grayed out, and no time line. Basically can't do anything.
Search found 145 matches
- Fri Mar 14, 2008 11:23 pm
- Forum: Gallery - finished works
- Topic: Howard room
- Replies: 19
- Views: 13209
Re: Quick update using Skyportals
- Fri Mar 14, 2008 7:11 pm
- Forum: Gallery - finished works
- Topic: Howard room
- Replies: 19
- Views: 13209
Quick update using Skyportals
Ok managed to find sometime to test skyportals on this scene, I decided to make a QTVR instead of a boring still :P Anyway, I split the skyportal "importance" 70:30% between the window and the door as in the real world your more likely to have more natural light coming through the window. ...
- Thu Feb 28, 2008 10:13 am
- Forum: Help and Tutorials
- Topic: Animating an object with GI
- Replies: 30
- Views: 20200
- Sun Feb 17, 2008 6:16 pm
- Forum: General
- Topic: Hiding luminous polygons, does it work in Kray!?
- Replies: 3
- Views: 3563
- Fri Feb 01, 2008 3:39 pm
- Forum: Gallery - finished works
- Topic: Howard room
- Replies: 19
- Views: 13209
- Tue Jan 29, 2008 4:09 pm
- Forum: Gallery - finished works
- Topic: Howard room
- Replies: 19
- Views: 13209
What's with the noise over on the left? Something to do with the high backdrop skylight value, I'm going to apply the skylight to a dome and use the limit dynamic range in the KrayIndirectRays shader to see if clamping the value will make a difference, or I might just put a lumi poly in the window....
- Mon Jan 28, 2008 9:23 pm
- Forum: Gallery - finished works
- Topic: Howard room
- Replies: 19
- Views: 13209
Howard room
Hi,
Thought I'd try out the latest beta with the famous Brian Howard room.
Scene setup is spotlight for sun with skylight, most surfaces have some sort of reflection blur.
Using medium(ish) kray settings, nothing fancy, rendered on a 8-core MacPro.
Thought I'd try out the latest beta with the famous Brian Howard room.
Scene setup is spotlight for sun with skylight, most surfaces have some sort of reflection blur.
Using medium(ish) kray settings, nothing fancy, rendered on a 8-core MacPro.
- Mon Jan 21, 2008 10:35 am
- Forum: Help and Tutorials
- Topic: rendering GI pass at 1/2 resolution
- Replies: 5
- Views: 3238
Hi Mat,
I don't think you will have a problem with a lower resolution, the GI should be the same, I've tried 1/4 res and did not notice a difference.
If your after a one pass method with Kray you can always try "savegimode 1;"
http://www.kraytracing.com/forum/viewto ... =5037#5037
I don't think you will have a problem with a lower resolution, the GI should be the same, I've tried 1/4 res and did not notice a difference.
If your after a one pass method with Kray you can always try "savegimode 1;"
http://www.kraytracing.com/forum/viewto ... =5037#5037
- Fri Jan 18, 2008 11:12 am
- Forum: Help and Tutorials
- Topic: rendering GI pass at 1/2 resolution
- Replies: 5
- Views: 3238
- Mon Jan 14, 2008 10:26 am
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 9249
- Fri Jan 11, 2008 9:28 pm
- Forum: Kray manual
- Topic: AA settings quick description
- Replies: 11
- Views: 21418
- Mon Jan 07, 2008 3:56 pm
- Forum: Help and Tutorials
- Topic: Light portals?
- Replies: 14
- Views: 7329
- Wed Jan 02, 2008 1:01 pm
- Forum: Help and Tutorials
- Topic: How to render to 32bit (transparent background)?
- Replies: 2
- Views: 2273
- Sun Dec 30, 2007 6:48 pm
- Forum: Help and Tutorials
- Topic: Kray Logo
- Replies: 1
- Views: 2015
Hi, for the kray logo just add "%kray" in the header.
You can find a list of other useful commands here:
http://www.kraytracing.com/manual/kray_commands
You can find a list of other useful commands here:
http://www.kraytracing.com/manual/kray_commands
The importance of a Demo is certainly not lost on those who develop Kray. But what should be remembered is that releasing a demo while the software is still in a beta stage can cause more harm than good for the reputation of a fairly young render which must compete with established software. The cur...