Search found 45 matches

by tajino
Tue Dec 26, 2006 2:00 pm
Forum: General
Topic: baker
Replies: 24
Views: 15768

About the white lines, with 1.7, when baking you should turn off pixel filter, set it to box mode with 0 radius. that should do it. Hopefully G. will have us a fix soon.
by tajino
Tue Dec 26, 2006 1:54 pm
Forum: General
Topic: glass material
Replies: 25
Views: 17614

good to hear that, G. must be very busy with so many todos.
by tajino
Sun Dec 24, 2006 1:16 pm
Forum: General
Topic: glass material
Replies: 25
Views: 17614

Silverlw, what is the best way to simulate glass thickness absorbtion in Kray? surface thickness gradient?
by tajino
Sat Dec 23, 2006 11:29 pm
Forum: General
Topic: glass material
Replies: 25
Views: 17614

jure wrote:Thanks for that tajino! We'll try to fix it in next release.
You are welcomed Jure, this problem has been bugging for the ages since pre 1.6 till now, that only now i've some time to dive into G's Kray.ls

and Thanks a lot for your tutorial on 1.7, it is very very helpful!! :D
by tajino
Sat Dec 23, 2006 11:15 pm
Forum: General
Topic: glass material
Replies: 25
Views: 17614

Kray panel buttons don't respond at upper half

... ah, last thing : I have problem with Kray panel buttons and pop ups, sometimes they don't respond at the first time. tiktane358, I've noticed that the problem of Kray interface buttons appear to be not responding is due to the internally overlapping "Kray.ls" separator line (ctlsep) a...
by tajino
Wed Dec 20, 2006 6:43 pm
Forum: General
Topic: Curious about 1.7 instancing
Replies: 33
Views: 24982

thanks Jure, it is working now. :)
by tajino
Wed Dec 20, 2006 5:53 pm
Forum: General
Topic: Curious about 1.7 instancing
Replies: 33
Views: 24982

Hi Silverlw, just bought kray and tried the instancing with null naming method you describe. But couldn't get kray to render the instance. I think i must be missing something. If say the object is called "Tree_01" , then the clone should be a null named "clone_Tree_01", am i righ...
by tajino
Sat Dec 16, 2006 12:50 pm
Forum: General
Topic: Curious about 1.7 instancing
Replies: 33
Views: 24982

Eddy, thanks for the link, 15k poly x 800, with GI in 31mins, that's great!. wonder if the rendertime scales proportionately to the render size, or faster? Thanks for the explaination Silverlw, I was thinking of something along the line of points/polygon normal instance method like implemented in hd...
by tajino
Fri Dec 15, 2006 8:43 pm
Forum: General
Topic: Curious about 1.7 instancing
Replies: 33
Views: 24982

Curious about 1.7 instancing

How does the instancing in 1.7 work? I'm curious, need to know before purchasing kray. Is it something like hd_instance?
by tajino
Mon Nov 27, 2006 3:50 am
Forum: General
Topic: Kray Demo version 1.6
Replies: 13
Views: 9808

You have to set an output file in the Kray panel (General Tab), the 640x480 render preview is just a render preview. The output file will be your full render size.
by tajino
Sun Nov 19, 2006 11:42 pm
Forum: General
Topic: pre 1.7 questions
Replies: 21
Views: 15767

Hi Eddy, good to see you here too :D
by tajino
Fri Nov 17, 2006 12:42 am
Forum: Gallery - finished works
Topic: room - test 18 Area K1.6812 beta
Replies: 13
Views: 10871

i see, i did found out that either way yields the same result - light intensity. but just to reconfirm as i read somewhere either in this forum or newtek's kray thread that johnny_quick once said he prefer a very small falloff and extreme intensity, just curious what's the reason for that, maybe per...
by tajino
Thu Nov 16, 2006 1:06 pm
Forum: Gallery - finished works
Topic: room - test 18 Area K1.6812 beta
Replies: 13
Views: 10871

Very nice renders, Johny_quick, may i know what is the falloff distance that you use for all the area lights?
by tajino
Thu Nov 16, 2006 10:50 am
Forum: General
Topic: pre 1.7 questions
Replies: 21
Views: 15767

Great! thanks for the info jure. 1.7 will be a buy as soon as it is out.
by tajino
Thu Nov 16, 2006 10:29 am
Forum: General
Topic: pre 1.7 questions
Replies: 21
Views: 15767

Items active/inactive state

Will kray 1.7 be able to see an items active/inactive state in the scene editor? would be great to have this feature to temporarily enable or disable objects or lights during testing stage.