Search found 165 matches

by Captain Obvious
Tue Feb 26, 2008 12:40 pm
Forum: Help and Tutorials
Topic: Animating an object with GI
Replies: 30
Views: 20229

Neat. It is still flickering a bit, though. What were the render times like?
by Captain Obvious
Fri Feb 22, 2008 11:56 am
Forum: Help and Tutorials
Topic: Photonmap vs Lightmap
Replies: 6
Views: 5014

Use light mapping, but on the FG tab set the "paths" to 1. This means it actually does path tracing in corners and other areas that are problematic for light mapping. Works well.
by Captain Obvious
Fri Feb 22, 2008 11:42 am
Forum: Help and Tutorials
Topic: Animating an object with GI
Replies: 30
Views: 20229

I would typically recomend rendering it in a separate pass, along with some shadows and occlusion and whatnot for compositing. That's what I usually do.
by Captain Obvious
Fri Feb 22, 2008 11:40 am
Forum: General
Topic: LightWave 9.5 update - what does it mean for Kray?
Replies: 12
Views: 8819

http://newtek.com/forums/attachment.php?attachmentid=54993&d=1203640430 Unless he's using old hardware, over three minutes for that is very unimpressive. It's better than Lightwave's ever managed to do before, yeah, but compared to Kray, or modo, or even mental ray? Not so much. Feh. Unless they...
by Captain Obvious
Mon Feb 18, 2008 4:49 pm
Forum: General
Topic: VertsVertex maps support
Replies: 1
Views: 2438

I don't know if Kray supports color vertex maps, but you can use the Kray surface shader to tell it to use only light map for GI. With frame blending or shared GI, you get really fast render times and good quality.
by Captain Obvious
Wed Feb 06, 2008 4:55 pm
Forum: Help and Tutorials
Topic: Animation in Kray
Replies: 4
Views: 3290

Seems to work just fine. Kray renders whatever the viewport shows, so if your viewport shows displaced characters (be it MDD or otherwise), Kray should render it that way.
by Captain Obvious
Mon Feb 04, 2008 1:38 pm
Forum: General
Topic: 64 bits - xp64 vs vista64
Replies: 10
Views: 6356

64-bit Vista runs fine on my machine.
by Captain Obvious
Sun Feb 03, 2008 7:18 pm
Forum: Help and Tutorials
Topic: Luminosity study
Replies: 5
Views: 4669

-"photon mapping" as opposed to "light mapping" does not take into account backdrop/textured environment, etc. This is not a bug. Photon mapping simply does not work with backdrop illumination. -glass should never have any diffuse, using any value of diffuse slows rendering cons...
by Captain Obvious
Fri Feb 01, 2008 10:31 pm
Forum: Gallery - finished works
Topic: Commercial wip
Replies: 12
Views: 8999

Basically, the shader would check the backdrop's color based on the incoming angle. I don't know if it would work with Kray's lumilights, but it's worth a go. Skyportals will work like that but no photons will be wasted as Ervin explained. As far as I can figure, sky portals work by guiding photons...
by Captain Obvious
Thu Jan 31, 2008 11:23 pm
Forum: Gallery - finished works
Topic: Commercial wip
Replies: 12
Views: 8999

When I have time, I intend to create a "skyportal" shader, so to speak, for luminous polygons. Basically, the shader would check the backdrop's color based on the incoming angle. I don't know if it would work with Kray's lumilights, but it's worth a go.
by Captain Obvious
Thu Jan 31, 2008 10:27 pm
Forum: Help and Tutorials
Topic: Blotchy and yucky GI
Replies: 19
Views: 11998

What happens if you do a non-cached path trace render?
by Captain Obvious
Thu Jan 31, 2008 3:02 am
Forum: Help and Tutorials
Topic: Blotchy and yucky GI
Replies: 19
Views: 11998

Do you mean you used FG with min 300 max 2000? It could be that the adaptive sampling for the final gather is failing due to the low light level. If you set it to min 2000 as well, maybe that'd help.

What does the precomputed irradiance look like?
by Captain Obvious
Wed Jan 30, 2008 3:39 pm
Forum: Help and Tutorials
Topic: scene size / resize ?
Replies: 9
Views: 4882

Lightwave uses metric, internally. If you make a model four feet wide, for example, the actual data in the file is the equivalent in meters. Choosing a system basically just converts the display and input, it doesn't change the data itself.
by Captain Obvious
Tue Jan 29, 2008 3:55 pm
Forum: Gallery - finished works
Topic: Howard room
Replies: 19
Views: 13235

What's with the noise over on the left?
by Captain Obvious
Tue Jan 29, 2008 3:54 pm
Forum: Help and Tutorials
Topic: scene size / resize ?
Replies: 9
Views: 4882

Learn to love the metric system!