Great! Seems you know a lot of different techiques, wasnt that you who also helped with that Newtek problem?
Great stuff, gotta try this out next time I need luminous polygons to light up something, though skyportals seem to make them pretty much unneeded from what I've heard...
Search found 186 matches
- Sun Feb 17, 2008 3:55 pm
- Forum: General
- Topic: Hiding luminous polygons, does it work in Kray!?
- Replies: 3
- Views: 3700
- Sat Feb 16, 2008 1:34 pm
- Forum: General
- Topic: Hiding luminous polygons, does it work in Kray!?
- Replies: 3
- Views: 3700
Hiding luminous polygons, does it work in Kray!?
Hello all! I stumbled across interesting Node technique to hide luminous polygons from reflections also. I know if you use unseen by camera, your polygon is shown in reflections, so there's no way of hiding it, or is there!? Please all Internal testers, comment is this already supported on Kray, and...
- Fri Feb 15, 2008 8:42 am
- Forum: Help and Tutorials
- Topic: Kray frustration - help!
- Replies: 27
- Views: 17311
Your windows SHOULD be enough for lightning that room. Basically what I would do, is NOT tweak any surface additive options etc, that's faking the light's transportation and can cause seriously bad results... Have you tried applying luminous polygons behind the windows (like area lights in fprime), ...
- Thu Feb 14, 2008 10:00 am
- Forum: Help and Tutorials
- Topic: Kray frustration - help!
- Replies: 27
- Views: 17311
- Wed Feb 13, 2008 3:36 pm
- Forum: Gallery - finished works
- Topic: kitchen
- Replies: 5
- Views: 4838
- Wed Feb 13, 2008 2:02 pm
- Forum: Gallery - finished works
- Topic: kitchen
- Replies: 5
- Views: 4838
- Tue Feb 12, 2008 8:22 am
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 35554
- Sun Feb 10, 2008 3:24 pm
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 6162
- Sat Feb 02, 2008 10:43 am
- Forum: Help and Tutorials
- Topic: demystifying luminious panels, shaders plugins, autoparts
- Replies: 11
- Views: 7065
Thanks mate! You really can explain stuff easily, I bet people will now understand better the use of lumilights... Though have to say that part thing was still pretty unknown to me... So you manually assign different luminous models as different parts in modeller, and that's it? No matter if they ha...
- Sat Feb 02, 2008 10:33 am
- Forum: Help and Tutorials
- Topic: Free Scene for practice
- Replies: 10
- Views: 7153
I suggest you leave area lights out as much as possible... You should get that same result using skydome around your house, adding it 400 % luminosity and then use the new krayindirect shader, multiply 2.0, maybe try with limited dr does for you... Then add photons around 500 000, multiply 2.0 and y...
- Fri Feb 01, 2008 7:44 am
- Forum: Help and Tutorials
- Topic: Blotchy and yucky GI
- Replies: 19
- Views: 12392
- Thu Jan 31, 2008 8:05 pm
- Forum: Gallery - finished works
- Topic: Commercial wip
- Replies: 12
- Views: 9240
Thanks again mate, Kray really rocks... G. you should make a T-shirts available with some neat slogan for Kray logo... Or just black t-shirt with white Kray symbol in back or front... It's nice design (who designed it btw?) Dunno if it's faster or not, but definitely light is more accurate when usin...
- Thu Jan 31, 2008 7:00 pm
- Forum: Gallery - finished works
- Topic: Commercial wip
- Replies: 12
- Views: 9240
Well thank you! Basic stuff where you start tweaking is using luminous dome around the model to make the base light for the room (actually that's only light here besides the sun, coz so many windows) adding that luminous ball a surface of luminosity around 400%, with Kray Indirect shader multiply 2 ...
- Thu Jan 31, 2008 3:23 pm
- Forum: Gallery - finished works
- Topic: Commercial wip
- Replies: 12
- Views: 9240
Commercial wip
Hey all mighty Kray'ers! :) Btw, how about doing Kray t-shirts with that neat logo (silver print would be nice) :) Anyway, here's a little commercial project I'm working on at the moment, rendered naturally in Kray, render time for this image was around 20 minutes (it's still for preview purposes, g...
- Thu Jan 31, 2008 9:05 am
- Forum: Help and Tutorials
- Topic: Free Scene for practice
- Replies: 10
- Views: 7153