Search found 453 matches

by silverlw
Fri Feb 01, 2008 8:29 pm
Forum: Help and Tutorials
Topic: demystifying luminious panels, shaders plugins, autoparts
Replies: 11
Views: 7064

Here i told Kray to render all luminous surfaces as direct but since kray still renders them as one lumelight, rays will be shared among them. Very grainy!
by silverlw
Fri Feb 01, 2008 8:26 pm
Forum: Help and Tutorials
Topic: demystifying luminious panels, shaders plugins, autoparts
Replies: 11
Views: 7064

Here is kray with more luminous lightsources and still using auto mode. Kray will see the 12 different lightsources as ONE lumelight (reported in statuswindow) since we havent divided them into parts manually or by using krayautoparts plugin. All luminous surfaces have different intensitys so some u...
by silverlw
Fri Feb 01, 2008 7:29 pm
Forum: Help and Tutorials
Topic: Free Scene for practice
Replies: 10
Views: 7151

You may increase light by changing gamma to whatever suits you or switch to exponential 10 for example. that will defenetly brighten up the room for you.
by silverlw
Fri Feb 01, 2008 5:25 pm
Forum: Gallery - finished works
Topic: Commercial wip
Replies: 12
Views: 9240

Captain Obvious wrote: Basically, the shader would check the backdrop's color based on the incoming angle. I don't know if it would work with Kray's lumilights, but it's worth a go.
Skyportals will work like that but no photons will be wasted as Ervin explained.
by silverlw
Fri Feb 01, 2008 5:14 pm
Forum: Help and Tutorials
Topic: Blotchy and yucky GI
Replies: 19
Views: 12389

I will also look into the scene.
by silverlw
Fri Feb 01, 2008 5:12 pm
Forum: Help and Tutorials
Topic: demystifying luminious panels, shaders plugins, autoparts
Replies: 11
Views: 7064

I think the problem is that people dont understand how "indirect mode" works and how "direct mode" work. Kray have many ways of calculating the light and "Auto mode" is a mix of both indirect/direct together. Here is a simple scene 2planes luminous 1000% where i have fo...
by silverlw
Fri Feb 01, 2008 4:56 pm
Forum: General
Topic: Two potential bugs
Replies: 13
Views: 9278

Kray renders that glas very slow and G investigates why.
by silverlw
Thu Jan 31, 2008 2:12 pm
Forum: Help and Tutorials
Topic: Light portals?
Replies: 14
Views: 7671

Thanx for that input weepul. The Skyportals we plan should be possible to add to any surface visible for the camera or not.
by silverlw
Wed Jan 30, 2008 7:06 am
Forum: General
Topic: Kray 1.7 OB6.1 buffers output
Replies: 14
Views: 9952

Since im no expert in postprocessing/afterFX/razor or whatever, Is that what we want or will transparency in alpha cause problems in some situations? Do we need to have them both,ability to render out alphas with and without trasnparency taken into account? Im interested to hear what the needs are a...
by silverlw
Tue Jan 29, 2008 8:04 pm
Forum: Gallery - finished works
Topic: Artistic Living Pt. 2
Replies: 6
Views: 4680

I must also add to the chorus, Very very nice.
by silverlw
Tue Jan 29, 2008 8:01 pm
Forum: Gallery - finished works
Topic: Howard room
Replies: 19
Views: 13717

Adding limitdr -1; to tailor of kray will force the OUTPUT of kray to have a limited range (remember kray works in floatingpoint range internally and convert that to what you see on the screen). When you add limitdr 100% to a luminous surface you affect the photons/rays emitting from that surface on...
by silverlw
Tue Jan 29, 2008 10:44 am
Forum: Kray manual
Topic: Kray manual on the web
Replies: 18
Views: 38480

I added Weepul to the openbeta.
by silverlw
Mon Jan 28, 2008 8:48 pm
Forum: Kray manual
Topic: Kray manual on the web
Replies: 18
Views: 38480

If i understand it correctly youre a customer and then your already are on OB program. Latest version released as OB is 6.5 free to download for all registered users.
by silverlw
Mon Jan 28, 2008 7:49 pm
Forum: Kray manual
Topic: Kray manual on the web
Replies: 18
Views: 38480

Weepul
by silverlw
Mon Jan 28, 2008 11:56 am
Forum: Kray manual
Topic: Kray manual on the web
Replies: 18
Views: 38480

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