Search found 453 matches
- Tue Feb 12, 2008 7:25 am
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 35547
exact.. When you dont get enough photons in to a room it will look more like shabby occlusion but when (almost) every photon targets into the room through the window you gets faster light solution and higher quality of light. Yes when skyportals leave internal beta stage it will also guide finalgath...
- Tue Feb 12, 2008 1:25 am
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 35547
- Mon Feb 11, 2008 11:38 pm
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 35547
First tests of skyportals.
Here is the first synthetic rendertest by Janusz of kray skyportals (guiding photonmap photons through a window). Both images rendered with same settings except with and without a portal. 3.30 minutes
- Mon Feb 11, 2008 1:56 pm
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 6162
Just a theory: You might have thought it helped since you used very low numbers of photons and since they are shoot random from time to time, you got lucky after you turned on occlusion and rerendered the leak was gone. Precache blur might also increase problems with more leaks in corners so i usual...
- Mon Feb 11, 2008 11:16 am
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 6162
Looks to me like you have some light leaks on the wall with the window, and in the shelves...I'd guess it might help for you to make the photon map more accurate, and make sure you have Occlusion enabled in LightWave's Render Globals panel. What photon settings did you use? Occlusionsettings in lw ...
- Fri Feb 08, 2008 7:59 am
- Forum: Gallery - finished works
- Topic: Hotel room
- Replies: 17
- Views: 12207
I post the answer here too: Oversampling will be added to GUI as it also is in for example blender/yafray but they call it refinement. Read more at http://wiki.yafray.org/bin/view.pl/User ... ayLighting
More samples always take longer time to render.
More samples always take longer time to render.
- Fri Feb 08, 2008 7:56 am
- Forum: Help and Tutorials
- Topic: Why is Classic Camera so much faster?
- Replies: 5
- Views: 3939
- Thu Feb 07, 2008 1:32 pm
- Forum: Help and Tutorials
- Topic: Why is Classic Camera so much faster?
- Replies: 5
- Views: 3939
- Thu Feb 07, 2008 12:04 pm
- Forum: Help and Tutorials
- Topic: Light portals?
- Replies: 14
- Views: 7671
- Thu Feb 07, 2008 12:01 pm
- Forum: Gallery - finished works
- Topic: Living room
- Replies: 11
- Views: 8783
Oversampling will be added to GUI as it also is in for example blender/yafray but they call it refinement. Read more at http://wiki.yafray.org/bin/view.pl/User ... ayLighting
- Sun Feb 03, 2008 11:42 am
- Forum: General
- Topic: 64 bits - xp64 vs vista64
- Replies: 10
- Views: 6721
- Sun Feb 03, 2008 11:39 am
- Forum: Help and Tutorials
- Topic: Luminosity study
- Replies: 5
- Views: 4820
- Sun Feb 03, 2008 11:29 am
- Forum: Help and Tutorials
- Topic: Free Scene for practice
- Replies: 10
- Views: 7151
Thanx for your scene Juggernaut. Here is the setup the way i would do it. I added an hdri to the window (not necessary but i like the colour from it). I have divided the 2 windows into 2 partnames (could divide it more maybe?) and i also divided the 4 lightbulbs in those spotlights. Kray see's 6 lum...
- Fri Feb 01, 2008 10:57 pm
- Forum: Help and Tutorials
- Topic: demystifying luminious panels, shaders plugins, autoparts
- Replies: 11
- Views: 7064
Someone asked about geometry and here ive turned up the wolfram thread/the little glowing thingy inside a lightbulb into a a luminous surface. That tiny object is the only lightsource in the scene. I used luminous treshold min1/max1 so it's rather noisy but shadows are still very exact as you can see.
- Fri Feb 01, 2008 8:34 pm
- Forum: Help and Tutorials
- Topic: demystifying luminious panels, shaders plugins, autoparts
- Replies: 11
- Views: 7064
Now i have divided the 12 luminous objects into 12 parts and renders it with same settings as before but now krays see every luminous surface as one separate lumeobject so it reports 12 lumeobjects added. Starts to look much better. As a rule of thumb, the more luminous lights there is and the bette...