Search found 453 matches
- Thu Apr 20, 2006 7:52 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
part6
I shoot some more photons, 8 millions and filtered with n-value 8000. This produced about 43.000 cells wich i think is ok. (took me about 6 minutes to generate) We can now even start to see the sunlights shape in the irradiancemap. The splotches start to come back and i should probably use even high...
- Thu Apr 20, 2006 7:50 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
part5
I did a rendertest with the above irradiancemap (photonmapping + FG 800 ) and the endresult seem to render quite fast and without to much splotches. There is still artifacts in the red circle wich needs some higher FG values and i still think we need a bit more detailed Irradiancemap. "After i ...
- Thu Apr 20, 2006 7:48 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
part4
This is still 200.000 photons but now with N-value 8000. The numbers of cells is rather low (1500) but the light solutions is drastically improved and better reflect the true lighting conditions.
- Thu Apr 20, 2006 7:47 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
part3
This is the result of 200.000 photons and N-value 2000. Much smoother but still with some strange bright/dark patterns where it shouldnt be any. When we raised the N-value the numbers of "cells" for the irradiancemap drastically dropped to 5000. This is because we have taken the 200.000 ph...
- Thu Apr 20, 2006 7:46 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
part2
I change the number of photons to 200.000 instead to get a more detailed irradiance wich gives me this result. More detailed but still alot of highintensity speckles that comes from the highintensity HDRI. The number of "cells" in the irradiancemap is now up to 34.000. We must increase acc...
- Thu Apr 20, 2006 7:45 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 6867
Relationship between photons/N-value/finalgather/splotches.
I will try to explain The relationship between photons/N-value/finalgather/splotches. These are the most important things (only things) you need to understand. im not the most pedagogic person but will try my best :D Here i have a simple room wich i intend to light with lightmaping. The skylight wic...
- Thu Apr 20, 2006 9:58 am
- Forum: Gallery - finished works
- Topic: Livingroom
- Replies: 9
- Views: 9474
- Wed Apr 19, 2006 10:02 pm
- Forum: Gallery - finished works
- Topic: Livingroom
- Replies: 9
- Views: 9474
Livingroom
From a light experiment i played with
(Scene modeled by Branko a.k.a. 'd.sign')
(Scene modeled by Branko a.k.a. 'd.sign')
- Mon Apr 03, 2006 7:18 am
- Forum: Gallery - finished works
- Topic: Litle compared to V-ray render #2
- Replies: 8
- Views: 7988
- Sat Mar 25, 2006 10:19 pm
- Forum: Gallery - finished works
- Topic: Formula 1 Ferrari wheel. Yes...WHEEL!!! :D
- Replies: 15
- Views: 14995
- Sat Mar 25, 2006 1:58 pm
- Forum: Gallery - finished works
- Topic: Formula 1 Ferrari wheel. Yes...WHEEL!!! :D
- Replies: 15
- Views: 14995
- Sat Mar 25, 2006 10:56 am
- Forum: Help and Tutorials
- Topic: Photon mapping vs. Path Tracing
- Replies: 3
- Views: 6782
- Fri Mar 17, 2006 3:14 pm
- Forum: Help and Tutorials
- Topic: double sided problems
- Replies: 7
- Views: 6782
You can download latest Kray demo from Kraytracing.com. It is 1.612 and you can controll version number in the renderwindow. About the doublesided tag, Kray will not understand that. You can't controll doublesided flag per surface but you can instead add cam_singleside 0; in kray's tailer wich will ...
- Wed Mar 15, 2006 5:00 pm
- Forum: General
- Topic: AntiAliasing - AA
- Replies: 12
- Views: 8912
AntiAliasing - AA
I have done some tests with Kray AA and native Lw AA. Kray is the fastest and lw is the slowest. What! ( i hear you say) Yes i have also been concerned about how "slow" AA work's in kray and Grzegorz have also worked hard to improve it alot. So why is it so slow and why does i say it's fas...
- Fri Feb 03, 2006 8:22 pm
- Forum: Help and Tutorials
- Topic: FG tab explanation
- Replies: 2
- Views: 4183