Search found 453 matches

by silverlw
Wed Jun 28, 2006 12:35 pm
Forum: Help and Tutorials
Topic: Upping the settings
Replies: 3
Views: 4940

Start changing pixelfilter to Cone 1.0 instead of box 0.5. If you want it even sharper use Lanczos. Higher contrast can be acheived in many ways, one is via hdri/pshop but i suspect you use alot of bounces and therefore gets a quite low contrast/foggy effect. Try to use as low number of bounces that...
by silverlw
Fri Jun 23, 2006 12:37 am
Forum: General
Topic: Update on development of Kray wanted.
Replies: 10
Views: 7633

:D Yes it's indeed very much under development and we are tesdriving betas with new functionality all the time. I can agree with you on one point and that is that it's alot of work for one man. The more people who starts to use it the faster development will go. Now Grzegorz have to work with other ...
by silverlw
Thu Jun 22, 2006 4:39 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 23944

Very nice work but where does the light come from?
by silverlw
Wed Jun 21, 2006 7:49 am
Forum: Gallery - finished works
Topic: Kitchen
Replies: 3
Views: 4292

Also as try this as antialiasing on a limited region for a start: adaptive Grid aa 1x change upsample to 1 (standard is 0) and this is important. no undersampling. (otherwise you cant choose upsampling) If you still get broken lines or geometry missing then change AA "Thickness" size from ...
by silverlw
Tue Jun 20, 2006 6:53 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 23944

It depends of how strong indirect light you use and what AA you use. As a test try to turn irradiance caching off, set FG min100 max0, turn on undersampling 16-64 and activate fullscreen AA grid3 + Pixelfilter "cone" 1.5. If you think it gets to blurry/soft change pixelfilter "cone&qu...
by silverlw
Tue Jun 20, 2006 3:52 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 23944

Not much of a secret ;) I just rendered it with irradiancecaching off to get that fprime/maxwell look.
by silverlw
Tue Jun 20, 2006 3:48 pm
Forum: Gallery - finished works
Topic: Kitchen
Replies: 3
Views: 4292

Thanx for your contribution! I suggest you turn up blurred reflectionsamples much more to get rid of that dotty effect.
by silverlw
Mon Jun 19, 2006 8:02 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 23944

Another version with DOF
by silverlw
Mon Jun 19, 2006 7:54 am
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 23944

Try to amplify gamma/exposure or photonmultiplier a bit since it's rather dark. Also try to use less bounces so the room dont get all blue from the environment or add gammacorrection to the hdri to make it less intense coloured.
Other than that it's a nice image, thanx for sharing.
by silverlw
Tue Jun 13, 2006 2:07 pm
Forum: Gallery - finished works
Topic: my little scene for test
Replies: 4
Views: 4910

Photonstab and look for multiplier (default at 1.0)
by silverlw
Mon Jun 12, 2006 12:00 am
Forum: Gallery - finished works
Topic: my little scene for test
Replies: 4
Views: 4910

Looks like you have something there but do you really need filllights? Cant you use photonmultiplier x4 or something? If it gets too bright,pull down exsposure until the brightest parts in the room look ok and after that turn up the gamma so the shadows are as bright as you want them.
by silverlw
Sun Jun 11, 2006 11:56 pm
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 29408

Astonishing work's from you as always... :D
by silverlw
Sun Jun 11, 2006 11:51 pm
Forum: General
Topic: how to make soft sun light?
Replies: 6
Views: 6356

i play with a new beta witch have drastically improved caustics from distant lightsources. This beta will hopefully be out in a few days.
by silverlw
Wed May 31, 2006 10:21 am
Forum: Gallery - finished works
Topic: CG talk lighting challenge #4
Replies: 9
Views: 9090

[quote="Thickness-based absorbation is implemented into Kray since the surface thickness gradient works. However, the surface thickness gradient requires air polygons, and air polygons screwed up the refractions. :( [/quote] I havent tried surface thickness in Kray...maybe it actually work's bu...
by silverlw
Wed May 31, 2006 12:24 am
Forum: Gallery - finished works
Topic: The ring
Replies: 14
Views: 13866

Ok updated version.