Search found 453 matches
- Wed Apr 01, 2009 10:25 pm
- Forum: Gallery - finished works
- Topic: water glass and caustic
- Replies: 23
- Views: 10992
Re: water glass and caustic
Maybe too much effect but i wanted to show that youre not limited to lights. This is an HDRI image of a window mapped on a environment-sphere surrounding the setup and as you can see the window and it's colours are seen in the caustic pattern. This is 20 million photons.
- Wed Apr 01, 2009 8:31 pm
- Forum: Gallery - finished works
- Topic: water glass and caustic
- Replies: 23
- Views: 10992
Re: water glass and caustic
Thank you Nico for letting us test your scene. Here is the test setup in return.
- Tue Mar 31, 2009 9:14 pm
- Forum: Gallery - finished works
- Topic: water glass and caustic
- Replies: 23
- Views: 10992
Re: water glass and caustic
10 million received photons. This is rendered on a quadcore.
- Tue Mar 31, 2009 2:22 pm
- Forum: Gallery - finished works
- Topic: water glass and caustic
- Replies: 23
- Views: 10992
Re: water glass and caustic
Caustics are there but faint from those lowintense luminous planes you added in the scene. To see caustics photons from your lights you have to switch them to inverse square falloff, then you see very strong caustics.
- Tue Mar 17, 2009 6:53 am
- Forum: Help and Tutorials
- Topic: HELP on render times
- Replies: 9
- Views: 4567
Re: HELP on render times
Have you tried exchanging all your arealights to luminous surfaces? If you do you will have control per surface if you want. I suspect that will be much faster than using Arealights.
Heres a simple test setup that rendered in 2.5 minute on my quadcore.
Heres a simple test setup that rendered in 2.5 minute on my quadcore.
- Tue Mar 10, 2009 9:04 pm
- Forum: Help and Tutorials
- Topic: HELP on render times
- Replies: 9
- Views: 4567
Re: HELP on render times
Also try switching mode for your thousand arealights.
- Mon Mar 09, 2009 10:04 pm
- Forum: Help and Tutorials
- Topic: Photon Number Multiplier and Lightmap
- Replies: 8
- Views: 3412
Re: Photon Number Multiplier and Lightmap
Ah.. Yes there's an extraordinary shader tool called "Krayindirectrays". This can only be applied to luminous surfaces though. I havent tested this but if you are using very intensive lights close to other geometry you can probably try to apply the shader to those nearby surfaces and see i...
- Fri Jan 30, 2009 10:02 pm
- Forum: Help and Tutorials
- Topic: this image is very red!!!
- Replies: 5
- Views: 3511
Re: this image is very red!!!
Have you turned off Self shadow,cast shadow and receive shadow for your skydome? To me it looks like the skydome itself prevents your sunlight from entering the scene. Also 200.000 emitted photons sounds very low to me i would probably render a room with about 2 millions received photons.
- Sat Jan 24, 2009 12:25 pm
- Forum: Gallery - finished works
- Topic: House Exterior
- Replies: 19
- Views: 9439
Re: House Exterior
Damn! Very Nice Roger!
- Fri Jan 16, 2009 6:59 pm
- Forum: Help and Tutorials
- Topic: Differnet reflection in rc1???
- Replies: 3
- Views: 2413
Re: Differnet reflection in rc1???
I would try a much lower value such as 2-8 instead of 50 other than that I can't tell what have changed betwen the versions.
- Thu Jan 08, 2009 1:52 pm
- Forum: Gallery - finished works
- Topic: Glass + LightPortal
- Replies: 21
- Views: 10275
Re: Glass + LightPortal
Wow is that something you can share or is the scene work?
- Wed Jan 07, 2009 7:00 am
- Forum: Gallery - finished works
- Topic: Truck
- Replies: 7
- Views: 4185
Re: Truck
Looks great and exiting to see something completly different from all rooms,and houses.
- Mon Jan 05, 2009 7:49 pm
- Forum: Help and Tutorials
- Topic: resampling very slow help??
- Replies: 13
- Views: 7313
Re: resampling very slow help??
The only reason to ever fiddle with the octree settings is if Kray literally stops rendering. This could manifest before, (Octree calculations is much more optimized now) such as when you had for example a building and within that building you added a quite complex object with high polygon count, th...
- Sun Jan 04, 2009 11:28 am
- Forum: Help and Tutorials
- Topic: resampling very slow help??
- Replies: 13
- Views: 7313
Re: resampling very slow help??
Octree 60 is really overkill for everything i can think of so 30 will be more than sufficient in almost any situation.
If you set Octree to 60 you will use up a lot of your memory that could be used for better purpose like holding the frame itself in memory.
If you set Octree to 60 you will use up a lot of your memory that could be used for better purpose like holding the frame itself in memory.
- Mon Sep 22, 2008 9:20 pm
- Forum: Gallery - finished works
- Topic: Light portal, Interior
- Replies: 7
- Views: 4252
Re: Light portal, Interior
I must say you have developed a lot! Beautiful image but a little too much sharpness for my taste.