Haven't been following the developments lately.. excited about LW11's integration !
Here I'm posting two somewhat old renders from last year, I've been working on a lot of animations that I'm not really proud to show here since they're rushed projects and the goal is quantity not quality ...
That is correct, you need to calculate and save the GI on the fastest PC you've got ideally, and then set it to LOAD, save the scene and then render in BNR with image split, it will work 100%
Thanks, Ive been trying to do this, but for kray animations rendered through LWSN, which lightwave saver to use? neither RLA nor HDR seem to save the Zbuffer channel (I did activate it on the kray buffer panels)
Any ideas?
PS: no need to reply, I assumed that Kray only used the LW saver when using ...
There is some GI issue on the glass shelf, where it meets the wall, do you have caustics on? or maybe are you computing GI for the glass? I tend to flag secondary glass elements as "unseen by GI" to cut render times and avoid GI issues.
I have to side with Nico on this one..I am not a huge fan of people on the renders, be it 2D or 3D.. but I know that might be something the CLIENT wanted.. as is usually the case
Great work !
PS : I liked the pic of the guy tapping the lady's tushy
It was never meant to be a homage to anyone, just kind of a personal training project, I just happened to grab a google images reference that apparently was famous *I learned about that after talking to Nico on skype* I did not know who the author was originally.