I have to second that. Kray needs to be able to render alpha set in item properties and also alpha that is set in surface alpha setting. This should be on top priority.
Thanks.
					Search found 45 matches
- Fri Feb 12, 2010 10:22 am
- Forum: Help and Tutorials
- Topic: Matt objects
- Replies: 9
- Views: 7289
- Mon Sep 10, 2007 6:04 pm
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 12280
- Sat Sep 08, 2007 6:15 pm
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 12280
- Sat Sep 08, 2007 6:14 pm
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 12280
- Thu Sep 06, 2007 9:08 pm
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 12280
- Thu Sep 06, 2007 7:42 pm
- Forum: Gallery - finished works
- Topic: Grassy grass thingy in Kray
- Replies: 12
- Views: 12280
Grassy grass thingy in Kray
Grass in Kray with clipmap plates 16k poly, 15mins on DualXeon 3.4G at this res.
pretty slow though.
					pretty slow though.
- Fri Jun 15, 2007 2:03 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
- Thu Jun 14, 2007 4:46 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
- Thu Jun 14, 2007 3:38 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
- Thu Jun 14, 2007 12:14 am
- Forum: Gallery - finished works
- Topic: White room
- Replies: 6
- Views: 7416
Re: White room
 This is new concept:
Render to 3200/2000 HDR (2 h) and used Photomatrix.
PS rescale and sharp.
LM mode (only luminosity sphere)
Hey Johnny, very nice render! How do you get the HDR saved from kray to work?? Which version of kray OB did you use. Strange, everytime I do a HDR from kray, the dynamic ...
					Render to 3200/2000 HDR (2 h) and used Photomatrix.
PS rescale and sharp.
LM mode (only luminosity sphere)
Hey Johnny, very nice render! How do you get the HDR saved from kray to work?? Which version of kray OB did you use. Strange, everytime I do a HDR from kray, the dynamic ...
- Wed Jun 13, 2007 10:12 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
it is the higher pixel filtering radius value that is good for less flickery animation, giving it a softer look and more pixel consistency thru frames. 
Usually, scenes containing thin lines/dots will flicker thru frames with the default value of 0.5, which is a bit too small, the result might look ...
					Usually, scenes containing thin lines/dots will flicker thru frames with the default value of 0.5, which is a bit too small, the result might look ...
- Wed Jun 13, 2007 8:07 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
- Wed Jun 13, 2007 4:04 pm
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40562
waiting for the tutorial also. :)
by linear workflow, does that mean you have to inverse gamma correct all images/colors to gamma 0.4545 (in which the images will look extremely contrasty)? and later do a gamma 2.2 in kray to get it to look right. Is the purpose of this so that lights' inverse dist ...
					by linear workflow, does that mean you have to inverse gamma correct all images/colors to gamma 0.4545 (in which the images will look extremely contrasty)? and later do a gamma 2.2 in kray to get it to look right. Is the purpose of this so that lights' inverse dist ...
- Sat May 05, 2007 2:35 pm
- Forum: Help and Tutorials
- Topic: Basic questions about animation
- Replies: 11
- Views: 9647
- Fri Mar 16, 2007 5:04 pm
- Forum: General
- Topic: RPC with lightwave and Kray -
- Replies: 1
- Views: 4098
 you must be joking, how many images could you load in per scene on a 2G limit? let alone have enough ram to do large render, of course unless you're on 64bit, that i can say nothing.
  you must be joking, how many images could you load in per scene on a 2G limit? let alone have enough ram to do large render, of course unless you're on 64bit, that i can say nothing.  