- Status Closed
- Percent Complete
- Task Type Old Bug Report
- Category Rendering
-
Assigned To
Grzegorz - Operating System Windows
- Severity Critical
- Priority High
- Reported Version Current
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Kray3 Bug Tracker
Opened by Johny - 28.12.2016
Last edited by Grzegorz - 23.06.2017
Opened by Johny - 28.12.2016
Last edited by Grzegorz - 23.06.2017
FS#86 - reflection blur noise #2
...still we have problem with this.
Now some parts of surfaces has neat effect some very bad (depends is directly from light source or from reflected surfaces)
Visible on the ball.
Trace Direct light is not helping.
Also levels of rays is huge (2000!) and still big noise
Closed by Grzegorz
23.06.2017 10:37
Reason for closing: Fixed
Additional comments about closing:
23.06.2017 10:37
Reason for closing: Fixed
Additional comments about closing:
There were few problems there. All found
are fixed.
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Here better scene because has also transparency and refraction.
Stripped scene.
This bug is now top one annoying.
Here another scene - I believe this is not bug but maybe it will help optimize reflection blur.
Second bounce reflection blur is more noise then first.
Here another scene for testing.
It not ok, but its not evident. It reqires some more testing.... working on it.
...perhaps will take a while to solve this. At least small progress is welcome in next release. The error is not so much visible in common renders (must exist specific environment condition for this noise) but in some situations bad effect is very vivid.
First of all it does not render as LW renders it (also renders different way then K2 which matches LW native renderer). I’ve found few performance issues here and I’m going to fix all this and then we are ready for RC1.