- Status Closed
- Percent Complete
- Task Type Old Request for a feature
- Category Rendering
- Assigned To No-one
- Operating System All
- Severity Very Low
- Priority Very Low
- Reported Version Current
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Kray3 Bug Tracker
Opened by Johny - 16.08.2016
Last edited by Johny - 29.05.2017
Opened by Johny - 16.08.2016
Last edited by Johny - 29.05.2017
FS#40 - Blending with Ambient Occlusion
I would be nice to have blending between Ambient Occlusion and normal render.
System should have screen or multiply blending system and scale 0-100% (0 means no blending - normal render).
It`s works very fast in K3 so this will be very nice support GI for Final gathering and QMC system render.
Closed by Johny
29.05.2017 08:32
Reason for closing: Not a bug
Additional comments about closing:
29.05.2017 08:32
Reason for closing: Not a bug
Additional comments about closing:
Waiting for features bug tracker.
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Here is update for this idea:
1. after small test I see that is enough Multiply Blending system (done in Photoshop):
https://s14.postimg.io/a1yk4gxmp/K3_FG.gif
2. I got request from user: to get buffer of that.
Buffer must be fully setup for OCC: color, Intensity, max distance.
It is very good idea because user can use this in post process in his pipe line (which I am also fan of that). I will back to this when I start write down buffer requests.