- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Render core
- Assigned To No-one
- Operating System All
- Severity Very Low
- Priority Defer
- Reported Version 3.x
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Kray3 Feature Requests
Opened by Johny - 20.06.2018
Last edited by Johny - 10.01.2019
Opened by Johny - 20.06.2018
Last edited by Johny - 10.01.2019
FS#184 - PhyskySun control and desaturate... and postprocessing
This is not bug but very requirement feature: we need finally to have control over Physky Sun from Layout lights.
Solution is easy: control from direction light source from Layout (position does`t matter)
Second request is to have desaturate option (0-100%) for whole Physky which will allow users to render interiors like “studio interior” (I suggest to have 2x desaturation: for Physky background and Physky Sun)
So in this request, extra 3 options in GUI:
- control Sun position (selection light source)
- desaturate Sun
- desaturate background
...easy task but will help a lot.
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Control works. Give it a try.
Ah! did not see option. Works.
So only desaturate (separate for each light source: Sun and fill light)
I think we can simply connect it to QuickLWF. But this will put all lights including phySun into single category "lights". Will this be ok?
I am not sure.
Problem is that sometimes Physky Sun need to be saturated more (it gives really nice evening effect, yellow/orange) and also de-saturated (studio interior render)
Background also should have this option.
Both should allow override 100% (for example possible setup 150%, default of course 100%, 0% means B/W)
Anyway that can be anywhere in GUI , important is to have separately for both: Sun and Fill Light.
Also we need Physky Sun visible. I am not sure how we connect two things: Physky Sun and Trace Direct Light.
I think Physky Sun should be only visible in camera as single flare on the sky (and maybe flare in camera optics - this we do not need right now and maybe never: always is in post process)
Examples in attachment.
Works perfect!
I need make some tests in interior.
Later we will add flare for sun - I think this is better than disk....something procedural with star spikes (examples above)
Ok. Please close bug report and repost to Features request project.