about; threads 4; background sky,(0,1,0),(1,1,1),(0,0,1),(0,0,0); material mat; materialset mat,diffuse,0; materialset mat,reflection,0.9; surface sfc,fromShader,mat; blend bld,fromShader,mat; surface def,default; blend tot,total; shape shp1,sphere,(0,0,3),1.1; objectAdd shape,shp1,sfc,bld; lightAdd point,(-4,-3,-10),(1,1,1); sett renderinfo "%kray% %platform% %arch%|%compiler%|%time%"; sett outputto "rend.%fileformat%";sett outputformat png; sett undersample (3-1),0.0,1; sett edgedetector 0.1,0.1,0.001,0.01,1,-(1),0; sett imagesampler rotuniform,3; sett pixelfilter mitchell; camera perspective,(400,300),300,<>; render;