Precomputed filtered vs Photon mapping + CI
Posted: Wed Nov 07, 2007 9:26 am
I've found that for most of my scenes, from outdoor simple scenes to complex indoor scenes the precomputed filtered gives a good visual result and is much faster to render than photon mapping + irradience caching. What exactly is the difference, and why should I not be using precomputed filtered?
The prerender pass is not performed with precomputed, but does not seem to matter in most cases, unless very tricky GI solutions are in play. Other than that it's just a slow pass that
Is this about small details and contact shadows?
Attached image is precomputed filtered... 5 minute render time with FSAA, DOF and Motion blur. Pretty good I say
I cancelled the Photon mapping render after 8 minutes and it not being halfway done...
The prerender pass is not performed with precomputed, but does not seem to matter in most cases, unless very tricky GI solutions are in play. Other than that it's just a slow pass that
Is this about small details and contact shadows?
Attached image is precomputed filtered... 5 minute render time with FSAA, DOF and Motion blur. Pretty good I say

I cancelled the Photon mapping render after 8 minutes and it not being halfway done...