Page 1 of 1

Another doodle

Posted: Thu Nov 01, 2007 1:14 am
by phile_forum
Full-screen AA & lots of settings turned up, so it took 2h on my Q6600. Mitchell filter to soften the image, then sharpened it a little in post.

Posted: Thu Nov 01, 2007 3:55 pm
by tiktane358
really nice ! :!:

Posted: Thu Nov 01, 2007 4:52 pm
by jure
Lovely!
What is it? :)

Posted: Thu Nov 01, 2007 5:50 pm
by bigstick
Fantastic!

Posted: Fri Nov 02, 2007 10:56 am
by phile_forum
What is it? Well... it's a, you know, thingummy. A wotisit. Maybe even a doobrey. I just like shiny things :)

Phil

Posted: Sat Nov 03, 2007 12:34 am
by phile_forum
And, for my next trick:

Posted: Mon Nov 05, 2007 5:12 pm
by coco
Now that has to make time travel possible!...

Great design and render....god I have to get Kray!

Posted: Mon Nov 05, 2007 7:43 pm
by jure
Isn't that some hitech futuristic HIV virus cell or something? ;)

Posted: Mon Nov 05, 2007 8:53 pm
by ana028
Beautiful render.

Posted: Tue Nov 06, 2007 10:48 am
by direwolf
Played with it too. There was an article on newtek forums about modeling or texturing perforated metal a few days before you posted your doodle.

Phil, i hope i'm not ruining your trick. Just wanted others to see the post too. Vfxwizard found a really nice trick there. Useful for more purposes. Check it out.

http://www.newtek.com/forums/showthread.php?t=75463

Posted: Tue Nov 06, 2007 11:41 am
by phile_forum
Heh. Rumbled!

Yes, that's where I got the idea. It's a very, very clever bit of modelling. When I next get some free time, I intend to see how much further I can take the idea.

Posting here was really just to show off Kray though! :)

Phil

Posted: Sat Nov 10, 2007 5:34 pm
by mlon
nice!
whats the orig res for the render?
2 hours for a q6600 seems rather long.


mlon

Posted: Sat Nov 10, 2007 7:08 pm
by bigstick
Fabulous! Looks like your search for a cool avatar is over :D

Posted: Sun Nov 11, 2007 1:17 pm
by phile_forum
mlon wrote:whats the orig res for the render?
2 hours for a q6600 seems rather long.
1000x1000

It took ages because I turned up a lot of settings to eliminate noise (quasi random FSAA with lots of samples, for instance). There's also a lot of transparency/refraction going on, which will slow any renderer down I think. It could probably be done a lot faster but I wasn't going for optimisation.

Phil