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test 07
Posted: Tue Oct 09, 2007 7:47 pm
by Janusz Biela
Time render 30 min + PS.
Wire from max.
Posted: Tue Oct 09, 2007 8:11 pm
by Captain Obvious
That's really nice, but the division bump on the floor is, uh, not very good.
Posted: Tue Oct 09, 2007 8:17 pm
by Janusz Biela
Captain Obvious wrote:That's really nice, but the division bump on the floor is, uh, not very good.
This is oryginal map (UV) from max file.....Maybe I fix it.
Hires (time 1,5 h):
Posted: Wed Oct 10, 2007 12:49 pm
by Captain Obvious
A floor like that is usually sanded smooth after you've put the floorboards in place, so I think it would look better if the bump divisions are removed completely or at least toned down and made smaller.
Posted: Thu Oct 11, 2007 11:35 am
by Janusz Biela
Finish. Kray and V-ray.
Posted: Thu Oct 11, 2007 12:25 pm
by direwolf
Vray is the first.
I like the Kray one better.
Posted: Thu Oct 11, 2007 1:31 pm
by Captain Obvious
Kray one is a lot nicer, but has a few floatiness issues here and there (back wall, for example).
Posted: Thu Oct 11, 2007 2:36 pm
by Janusz Biela
Captain Obvious wrote:Kray one is a lot nicer, but has a few floatiness issues here and there (back wall, for example).
I don`t make any change in wire.....
HiRes :
Posted: Sat Oct 13, 2007 9:56 pm
by RogerNyheim
Johny_quick wrote:Captain Obvious wrote:Kray one is a lot nicer, but has a few floatiness issues here and there (back wall, for example).
I don`t make any change in wire.....
HiRes :
If you model proper windows now, the image should be perfect.. now it look like some stone pilars that have been put togheter in a strange way...
but nice work....
Posted: Mon Oct 15, 2007 9:48 am
by Captain Obvious
See attachement
Posted: Mon Oct 15, 2007 10:06 am
by Janusz Biela
Captain Obvious wrote:See attachement
Yes : Contact Shadow
I will try fix it.