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smoothing angle problem
Posted: Wed Sep 12, 2007 12:37 am
by vise672000
Hi! doing a little test with ob3 i had this problem with spheres smooting angle
...the same objects in another scene work fine, can anybody help me?[/url]
Posted: Wed Sep 12, 2007 5:57 am
by silverlw
As long as you have Opengl/shaded solid turned on there shouldnt be a problem but we are aware of a bug that sometimes causes reflective materials to render without smoothing and we are working on a fix for it.
Posted: Wed Sep 12, 2007 1:28 pm
by vise672000
thaks! i hope to have a fix for it soon
KRAY IS GREAT!!!!
Posted: Wed Sep 12, 2007 3:44 pm
by direwolf
Just make a habit of turning your cameraview to shadedsolid, textureshadedsolid or textureshadedsolidwireframe and you'll have no problems.
Posted: Wed Sep 12, 2007 4:31 pm
by vise672000
..in fact everything is ok now!
mmm i don't understand what's the relationship between viewport visualizatin mode and render calculations
Posted: Wed Sep 12, 2007 5:28 pm
by direwolf
Third party render plugins take data from the open-gl viewport. That's why.
Posted: Wed Sep 12, 2007 7:53 pm
by vise672000
thanks!
Posted: Thu Sep 13, 2007 9:53 am
by Captain Obvious
Direwolf wrote:Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
Posted: Fri Sep 14, 2007 8:24 am
by acidarrow
Captain Obvious wrote:Direwolf wrote:Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
Although it used to switch the values just before rendering so it effectively rendered the render setting, although this seems to be broken for OB3.