Page 1 of 1
Grassy grass thingy in Kray
Posted: Thu Sep 06, 2007 7:42 pm
by tajino
Grass in Kray with clipmap plates 16k poly, 15mins on DualXeon 3.4G at this res.
pretty slow though.
Posted: Thu Sep 06, 2007 8:06 pm
by tiktane358
nice test. But Kray is not very quick in clip map rendering.
Each time I use trees with clips it took very long to compute...
Posted: Thu Sep 06, 2007 8:15 pm
by silverlw
it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
Posted: Thu Sep 06, 2007 9:08 pm
by tajino
Silverlw wrote:it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
cool. ask G. to work on it soon. Thanks.
Posted: Fri Sep 07, 2007 6:20 pm
by Captain Obvious
Try rendering it without irradiance caching and see what happens.
Posted: Fri Sep 07, 2007 6:24 pm
by jure
Lovely grass! Care to share the model?
Posted: Sat Sep 08, 2007 6:14 pm
by tajino
jure wrote:Lovely grass! Care to share the model?
Here is the scene, textures are from maxwell material grass tutorial.
Posted: Sat Sep 08, 2007 6:15 pm
by tajino
Captain Obvious wrote:Try rendering it without irradiance caching and see what happens.
It is even slower without IC.
Posted: Mon Sep 10, 2007 2:47 pm
by jure
Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
Posted: Mon Sep 10, 2007 6:04 pm
by tajino
jure wrote:Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
Last time i tried, instances renders slower than real geometry.
Posted: Sun Jan 13, 2008 3:47 pm
by TrueArt Support
I just rendered it in VirtualRender..

Looks quite nice IMHO in 16000x12000..
http://www2.trueart.pl/Products/Plug-In ... _12000.jpg
Posted: Mon Jan 14, 2008 2:36 am
by Janusz Biela
Posted: Mon Jan 14, 2008 10:26 am
by Haven1000