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Interior quickVIZ

Posted: Sat Aug 25, 2007 7:40 pm
by direwolf
Hi guys, just wanted to share this with all of you, since i used some different settings for a change.

Skylight:
Turbidity: 3.0
Hue: 0.0
Saturation: 0.8
Value: 1.0
Horizon Brightness: 0.6
Others: 1.0

Spotlight with Sunspot
Spotlight Cone Angle: 2.0
Spotlight Soft Edge Angle: 0.55
Spotlightcolor: SunColor
SunColor Intensity Turbidity: 7.5
SunColor Intensity Value: 2.5

Kray settins Preset: Medium
Sampling FSAA
Sampling Pixel filter: Cone
Filter radius: 1.5

Gamma: 2.2
Exposure: 2.2

All textures and materials are gammacorrected through LW Image Editor or nodes.

Rendertime @ Q6600 not OC: 5m03s @ 1024x768

Small sidenode: all interior and colors are chosen by the customer.
I know the render is not perfect, but it was a quickviz. I like the contrast.

Posted: Sat Aug 25, 2007 7:46 pm
by direwolf
BTW, no-postwork. This is straight out of KRAY.

Posted: Sat Aug 25, 2007 8:25 pm
by direwolf
Also, the image could be a bit warmer and lighter.

LOL, critisizing my own work here.

Posted: Sat Aug 25, 2007 8:30 pm
by florian
Hi, I think the contrast is a little flat except for the chairs in the middle. It looks like some render error where the one chair is all black.

Cheers, Florian

Posted: Sat Aug 25, 2007 8:59 pm
by direwolf
No kidding you, but these are their chairs. Two black clubs, one black relaxchair and one white one.

Same for the goldish (messing) lamps. They wanna keep them in their new appartment.

I agree on the flatness, it's hard to create more dept is everything has to be white.

Posted: Sat Aug 25, 2007 9:04 pm
by direwolf
Ah, about the "rendererror". The one black chair doesn't receive any direct sunlight. Apperantly this angle show no specular too. In my other renders is looks oke.