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Interior

Posted: Sun Apr 21, 2019 4:53 pm
by Janusz Biela
Old scene with new Kray. First time possible to use displacement (brick wall) in normal scene (I think G. fixed hot photons).
Tone mapping: only Tanh.
Light: Physky without Sun + LEM in windows.
K3_00000.png

Re: Interior

Posted: Sun Apr 21, 2019 8:27 pm
by Keraressi Abdelkarim
really nice uPDATE thank you (Y) .

Re: Interior

Posted: Tue Apr 23, 2019 1:23 pm
by thomas
It's a nice render, but the shadow on the white wall right next to the windows is very noisy. I'm surprised to see this noise a 31 minute rendering on your supercomputer at 1600 px wide - probably because it is full brute force path tracing.

Is it possible to optimise the render time using smarter photon gathering (sorry if I'm not using the perfect terms, but I'm sure you know what I mean) ?

Re: Interior

Posted: Tue Apr 23, 2019 3:58 pm
by Janusz Biela
Actually this scene is tough....also for V-ray. Please notice mirrors (dark). If I remember correctly V-ray took it twice longer.
Actually I put something wrong in settings.
K3_00000l.png
K3_00000g.png
K3_00000f.png

Re: Interior

Posted: Wed Apr 24, 2019 9:26 am
by ZodiaQ
Something strange happens with brick wall displacement in second image even the part not behind the glass plane.
It looks like displacement is shifted :?:

Re: Interior

Posted: Wed Apr 24, 2019 10:10 am
by Janusz Biela
This is just very poor settings for displacement. Only one step and low resolution sampling....test.

Re: Interior

Posted: Thu Apr 25, 2019 12:43 pm
by artattak
Well done.
Smooth and definitely better than in K2.

Re: Interior

Posted: Thu Apr 25, 2019 2:42 pm
by artattak
thomas wrote:It's a nice render, but the shadow on the white wall right next to the windows is very noisy. I'm surprised to see this noise a 31 minute rendering on your supercomputer at 1600 px wide - probably because it is full brute force path tracing.

Is it possible to optimise the render time using smarter photon gathering (sorry if I'm not using the perfect terms, but I'm sure you know what I mean) ?
The noise near the window is the phy sky.
How to give lema there the problem will disappear.
It would be useful for a light portal and a problem.

Re: Interior

Posted: Thu Apr 25, 2019 5:19 pm
by Janusz Biela
Generally is missing one part left: Skyportals.
G. promised add them soon to Lightmap.
Then...Noise will disappear. Now simply is impossible and to reduce noise, we have to raise up amount of rays instead which means longer render...