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Brick wall.
Posted: Wed Oct 31, 2018 7:59 pm
by artattak
Brick wall. Displacement / normal map / bump map / albedo / reflection blur /
Re: Brick wall.
Posted: Thu Nov 01, 2018 9:51 am
by Janusz Biela
A bit overburn (well, we do not have yet new tone map) and very nice wall brick!
Re: Brick wall.
Posted: Fri Nov 02, 2018 10:54 am
by thomas
Wow, that brick wall is really outstanding. The place where the brick wall meets the white plaster wall adds to the realism tremendously.
Is this done by using extreeeeeeeme subdivision and displacing the vertices (let's call this the brute force way), or is there some sort of smart subpixel displacement in K3?