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basic interior

Posted: Tue Jul 24, 2018 10:58 am
by Janusz Biela
Physky without Sun, LEM windows.
This is still old K3 (soon update!)
Lamp has refraction blur 400% plastic surface (K3 is crazy with speed difficult surfaces!)
Is really doesn't matter for K3: 3 lights or 50 lights, surface with glass and blur or many surfaces of that, 10 or 40 bounce lights..always is fast :evil:
Interior.png

Re: basic interior

Posted: Wed Jul 25, 2018 3:50 pm
by thomas
K3 is almost always fast you mean: there is only one thing that is slooooooooooooooooooooooooooooow about K3. The release timing. :D

Re: basic interior

Posted: Wed Jul 25, 2018 7:04 pm
by Janusz Biela
thomas wrote:K3 is almost always fast you mean: there is only one thing that is slooooooooooooooooooooooooooooow about K3. The release timing. :D
:) G. is only one coder. There is one guy also which start coding with G.
I waiting for next release because G. fixed almost all bugs which I sent you (I crossed 200 bugs!)

Re: basic interior

Posted: Thu Aug 02, 2018 10:37 am
by richardo
hi Janusz

speed and quality looks very good!
a quick qestion though, how long does it take to render that image to 4.000px?

richardo

Re: basic interior

Posted: Thu Aug 02, 2018 3:02 pm
by Janusz Biela
Of course for HiRes we do not need 16 passes.
Here 4 passes with increase amount of photons (500.000 - must that becasue we must be sure that scene will be filled up with photons)
Also QMC sampling can be very low (50 rays here - the higher resolution the less rays we need)
Interior00000.jpg

Re: basic interior

Posted: Thu Aug 02, 2018 10:32 pm
by richardo
Ok thanks for the info Janusz that's pritty impressive...render looks really clean also.

Thanks

Richardo