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My glass is Dark...

Posted: Mon May 14, 2007 3:18 pm
by jedt3d
:shock:
I've tried to learn KRay 1.7OB2. With my scene setting it's work ok when render via FPrime but got some problem with KRay. The glass is dark.

Material setting. (FYI: BSDF shader isn't affacted much after tried to disable/enable it)
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Render from FPrime 3.01
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Render from KRay 1.7OB2
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What can I do with KRay setting or have to set my material ?

Posted: Mon May 14, 2007 3:30 pm
by florian
Hi,
Shaders wont work with fprim and Kray so you can kick it out.
Try setting diffuse and secularity to 0%. Glass does not really have and diffuse reflection and Kray does not like Specularity, its a fake effect anyway and raytracing it won´t take long.
Do you have all raytracing flags turned on in the global render settings?

Florian

Posted: Mon May 14, 2007 5:11 pm
by erwin zwart
and turn off doublesided, kray does calculate without airpolygons or any other stuff like that, just make glass volume and geometry is ready for the right refraction.

Posted: Mon May 14, 2007 5:41 pm
by jedt3d
Hey guys, that's my false and my embarrassment.

I've not turn on Raytrace for reflection/refraction ;-)

How can I forgot the simple things like this haha

well but thank you for suggestion too. It's help me understand it more.

Posted: Tue May 15, 2007 9:14 pm
by Captain Obvious
Why do you have diffuse on your glass?

Posted: Wed May 16, 2007 3:51 am
by jedt3d
Hi, Capt.
I'm not sure about LW Mat, please suggest me too if I'm wrong.
I think if I want a dark glass, I've to reduce the diffuse down, like when I make a metallic material. I will use a low diffuse, and make it shinny and reflective.
Actually, I want a clear, a bit green glass when we see from some angle and shold be a bit dark glass too. I've no idea how can I do that. I'll try to post some experiment or some example soon.
Thanks for watching!

Posted: Sat May 19, 2007 7:07 pm
by Captain Obvious
Glass should NEVER have any diffuse at all, unless it's fritted or sandblaster or something such. The shininess is completely unrelated to your diffuse setting.