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First Kray interior

Posted: Sat May 12, 2007 1:53 pm
by florian
Hi guys and gals,
this is my first Kray rendering. Almost 5h for 3000x1688 pixels but I had other LW instances also rendering in the Background. All in all I am very pleased with quality and speed. :D

C&C Welcome

Cheers, Florian

Posted: Sat May 12, 2007 2:48 pm
by Pavlov
pretty nice, florian.
I'd give more character to the floor, it looks kinda washed out, and maybe i'd even put a plant somewhere, the ambient looks a bit "abstract" and not lifely.
Quality is high anyway, impressive as first result.
Now i'm curious to see an animation of this ;)

Paolo

Posted: Sat May 12, 2007 11:25 pm
by jure
Looks good Florian! You could add a bit more FGblur to get rid of splotches. Perhaps you could also try uncached render just for comparision?

Posted: Sun May 13, 2007 1:22 am
by zent
Very Nice Florian! Would love to see and walk through of this model. :D

Posted: Mon May 14, 2007 1:02 am
by coco
Impressive for a first render!......I would be very intersted in render times per frame for a screen res animation....I'm not a Kray user yet but animation is
krays strengths....keeps us all posted :D

Posted: Mon May 14, 2007 2:23 pm
by florian
coco wrote:Impressive for a first render!......I would be very intersted in render times per frame for a screen res animation....I'm not a Kray user yet but animation is
krays strengths....keeps us all posted :D
Thanks.
Right now I am still tweaking settings for an animation. I will post it.

Florian

Posted: Tue May 15, 2007 11:30 am
by florian
Ok here is a animation-res image, the used settings, the photons cells and the FG samples. Right now the AA pass takes the most time but I probably need even higher setting for an animation. What settings should I change to improve the image?

Cheers, Florian

P.S.: Will OB 3 bring some AA improvements?

Posted: Tue May 15, 2007 2:51 pm
by Pavlov
17 minuted are way too much, usually i stay between 5 an 10 minutes with tons of stuff and blurry reflections.
Internal betas have some new tools we'll see in OB3; there you save GI rendering each 20-30 frames without AA, then i Load GI and render with AA and a command which forces AA to skip FG casting. This way it's quite fast, some time to wait yet because of some bugs.

Paolo

Posted: Tue May 15, 2007 2:57 pm
by florian
Pavlov wrote:17 minuted are way too much, usually i stay between 5 an 10 minutes with tons of stuff and blurry reflections.
Thats what I thought. The scene has around 200k polys and I think it does not use to much blurring.
Pavlov wrote: Internal betas have some new tools we'll see in OB3; there you save GI rendering each 20-30 frames without AA, then i Load GI and render with AA and a command which forces AA to skip FG casting. This way it's quite fast, some time to wait yet because of some bugs.
Can wait to get my hands on it.

Cheers, Florian

Posted: Tue May 15, 2007 3:48 pm
by jure
This has been discussed on this forum before I remember. I found this link that might be helpful: http://www.kraytracing.com/forum/viewtopic.php?t=662

Posted: Thu May 31, 2007 1:12 pm
by florian
I am starting to get a good feeling for the settings. Photons and FG are not so problematic in this scene but AA is. The small wires are hard to get right. I rendered these images at 2000x2000 in 1:37, 2:40, 1:57, 1:12 and 2:32. With the AA improvements in the (hopefully soon) coming Beta3 this should be even better.

Cheers, Florian

Posted: Thu May 31, 2007 1:18 pm
by jure
Very nice quality Florian! Great shots!