Page 1 of 1
Dragon SSS
Posted: Tue Jun 12, 2018 9:22 am
by Janusz Biela
I will upload this scene after official release.
4K render with new SSS K3 shader

....crazy G. edge code...
Still developing it but the core of this shader is ready and will be base for another shader: fast SSS (plants, leafs, trees)
We have to work a bit with new SSS shader, is first run which allow see something. This we will fix probably this week.
Re: Dragon SSS
Posted: Tue Jun 12, 2018 11:50 am
by thomas
Nice! But you need to set your subdivision level a bit higher Janusz!

Re: Dragon SSS
Posted: Tue Jun 12, 2018 12:27 pm
by Janusz Biela
thomas wrote:Nice! But you need to set your subdivision level a bit higher Janusz!

This is bug. G. fixed smoothing but still is visible. We will back to this "problem" soon. Even when I subpatch this model it was visible.
Re: Dragon SSS
Posted: Fri Jun 15, 2018 10:03 pm
by Keraressi Abdelkarim
i can say in corona for c4D it still beta. when i use dispalcmeent with bump i got that. they are workin on it .
and in theirs roam map they will make sss shader .

. everything is the same. also as we have in k3 . also in corona if you use small obj as light u will get too much noise .
but i said early : nothing can compute with k3 . in complex scn corona make 6min and even more 8min and more to show window that render is starting
in k3 its just matter of seconds

. thats why i prefer k3 over all others engine . Amazing Fast .
