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luminous polys without emitting light

Posted: Fri Mar 16, 2007 4:53 am
by _mats_
Hi -

I was wondering if there is a way to have polygons that are "luminous" but do not emit light?

for instance if I have some ceiling spotlights and I want them to be pure white, but not be computed as a lumi poly by Kray, (since I will be using an actual spotlight or point light under it)

any ideas?

thanks

Matt -

Posted: Fri Mar 16, 2007 6:54 am
by adk
... drive diffuse above 100%

(not sure if it might possibly mess with other aspects of your scene tho - someone else might know if it does)

Top row are luminous polys@500%
Bottom row are diffuse polys@500%

Posted: Fri Mar 16, 2007 7:26 am
by _mats_
excellent tip

Thanks ! glad to see there is way to do this

loving Kray here

Matt -

Posted: Fri Mar 16, 2007 8:01 am
by adk
no probs ... there are a lot of things in LW that go above 100% .... and quite a few that go below 0 for that matter. Always worth knowing.

Posted: Fri Mar 16, 2007 1:30 pm
by Pavlov
You can also put them at 99% and set luminosty threeshold at 100%, so all lumipolys under 100% will be computed in indirect mode. It's fast and this gives you a "halo" around them since they emit light in irradiance phase, but nothing more since they wont fire FG rays.

Paolo

Posted: Mon Mar 19, 2007 12:56 am
by adk
Great tip Pavlov :) many thanks

Posted: Mon Mar 19, 2007 1:18 am
by _mats_
Yes, excellent tip Pavlov.

Both tips work great, I suppose for slightly different circumstances.

Thanks to you both !

Matt-