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My first Official Kray render

Posted: Fri Mar 02, 2007 5:59 am
by except
I thought I'd celebrate the first render I made with my own license of Kray.

It could stand some improvements, but I thought it was nice anyway :)

Looking forwar dto a long and intimate relationship with this engine.

G, thanks for giving birth to this baby!

Posted: Fri Mar 02, 2007 9:54 am
by jure
Nice exception! :)

I unlocked 1.7 open beta section for you. There you can find more information inluding draft of the manual.

Re: My first Official Kray render

Posted: Fri Mar 02, 2007 11:49 pm
by erwin zwart
except wrote:Looking forwar dto a long and intimate relationship with this engine.
that was the idea, welcome Tom!
About the glass, did you remove the "air" polygons from your LW scene? kray's raytracing does not need them (similar to G2).
Or does the new original dielectric node also not rely on airpolies?

Re: My first Official Kray render

Posted: Sat Mar 03, 2007 3:52 am
by except
Erwin Zwart wrote:
except wrote:Looking forwar dto a long and intimate relationship with this engine.
that was the idea, welcome Tom!
About the glass, did you remove the "air" polygons from your LW scene? kray's raytracing does not need them (similar to G2).
Or does the new original dielectric node also not rely on airpolies?
None of the nodal stuff relies on air polys.... you just give the backface a different material. There's no need to do the whole air poly thing any more :)

Posted: Sat Mar 03, 2007 7:31 pm
by Pavlov
hey tom, wellcome !
when you can try to do an anim... there are some tricks about load/save GI.
I.e for animation you can render a frame each 10 or 20, it depens on camera speed, in SAVE GI mode. No AA needed here.
Then turn on AA, switch to LOAD GI (and target the saved GI file), and use this tailor command: gradients_flags 0;
This will force Kray to stop calculating FG (in AA some FG is calculated) so you'll get faster AA and MB for animation.
Now you can render all the frames of the anim at a high speed.
There are some bugs yet in this command, but it's one of the areas we're investigating to get the top possible speed in animation.

bye
Paolo

Posted: Sat Mar 03, 2007 8:59 pm
by acidarrow
Paolo, are you sure that command works? I did a test just now and I'm getting an error when I'm trying to render anything.

Posted: Sat Mar 03, 2007 9:23 pm
by jure
Excuse Paolo please.. He's running internal beta that has that command... You all will get this in OB3.

Posted: Sat Mar 03, 2007 9:48 pm
by acidarrow
Ah, no worries :) It's just that for a bit I was worried there was something wrong with my kray/lightwave/windows/laptop/whatever.

Sooo... When do we mortal people get OB3? :D :P

Posted: Mon Mar 05, 2007 12:02 am
by _mats_
Glad to know this will be available soon though !

congrats

Matt -

Posted: Mon Mar 05, 2007 1:05 am
by Pavlov
ahem - apologize, being so (too) busy and so absent from lists that i get easily confused about what's in internal betas and what not.
What to say, just keep lines i wrote for OB3 ;)

bye
Paolo