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Kray v Rest of the World

Posted: Mon Feb 12, 2007 10:40 am
by Haven1000
I've just been reading this thread on the Newtek site:

http://www.newtek.com/forums/showthread ... post496259

Any of the Kray geniuses want to give it a go?

Posted: Mon Feb 12, 2007 11:45 am
by intuition
Kray would give this test a run for its money. Speed vs quality would be shown very well with Kray.

Sometimes I don't think people really know how powerful Kray has become.

:D

Posted: Mon Feb 12, 2007 12:23 pm
by jure
Intuition wrote:Kray would give this test a run for its money. Speed vs quality would be shown very well with Kray.

Sometimes I don't think people really know how powerful Kray has become.

:D
I have to agree (unfortunately). I think Kray still has to break the "critical mass" of users and then things we'll be easier... Hopefully this will happen with 1.7 release since.

I'd take upon this room if someone could convert it into nice LW layout. With basic surfaces and all... I don't have any spare time ATM to do that though...

Posted: Tue Feb 13, 2007 10:14 am
by PrintF
jure wrote: I have to agree (unfortunately). I think Kray still has to break the "critical mass" of users and then things we'll be easier... Hopefully this will happen with 1.7 release since.
yep, especially kray 1.612 :). Its hard to setup right parameters for renders without splothes, and at the same time to get good speed.

But I think we need Good Manual for Kray 1.6-1.7, how We have good manual for Kray 1.0. (is it written by Gregory T.?). With clear logical descriptions of each step, how to find optimal parameters. [/quote]
Intuition wrote: Sometimes I don't think people really know how powerful Kray has become.
Exactly!

Posted: Tue Feb 13, 2007 11:34 am
by florian
jure wrote:
Intuition wrote:Kray would give this test a run for its money. Speed vs quality would be shown very well with Kray.

Sometimes I don't think people really know how powerful Kray has become.
:D
I have to agree (unfortunately). I think Kray still has to break the "critical mass" of users and then things we'll be easier... Hopefully this will happen with 1.7 release since.

I'd take upon this room if someone could convert it into nice LW layout. With basic surfaces and all... I don't have any spare time ATM to do that though...
I think I can hook you up with a Kray compatible scene (no nodes etc...) later today. I just have to convert some of the materials. I am really eager to see how KRay performs in this test :)

Florian

Posted: Tue Feb 13, 2007 3:43 pm
by florian
OK, here it is. Now surprise me ;-)

Grab it...

I hope the scene is compatible to KRay. It opens fine with LW9 and contains no node textures.

Greetings, Florian

Posted: Tue Feb 13, 2007 4:52 pm
by aombk
I downloaded the scene and watched it load in layout consuming my computers memory with great hunger and as that started terrifying me my imagination slowly begun wandering about what that test scene could actually be and weather i and my machine would stand up to this challenge and be worthy fine tuning it for kray. while sweat flowed down my forehead and while i had lost 85% of my patience i terminated layout and launched modeler to just outstare this monstrous model which strangely sized only 1.2mb.

ok i am bored already.

the scene just loads the model eleven times.
there is no reason for this, right?

Posted: Tue Feb 13, 2007 8:16 pm
by acidarrow
aombk wrote: while i had lost 85% of my patience i terminated layout
So... When you lose your patience you close processes? What happens when you lose 100% of your patience? You terminate explorer.exe? :lol:


But yeah, there is something terribly wrong about this scene, why are all the models loaded 11 times?

(Disclaimer, I didn't bother reading the linked thread, I just downloaded the scene)

Posted: Tue Feb 13, 2007 9:00 pm
by florian
aombk wrote: the scene just loads the model eleven times.
there is no reason for this, right?
I have to look into this. The scene should load very fast.

Florian

Posted: Tue Feb 13, 2007 9:08 pm
by florian
OK, now it should work. I guess this was some kind of bug when saving to the old scene format from 9.2.

Grab it...

Florian

Posted: Tue Feb 13, 2007 9:43 pm
by jure
Hey guys Erwin made real nice convert of the scene. I just had a quick go with it with latest development beta (yes, yes u'll get ur own OB when it's stable ;) )

1min39s... Yes I could bring it under 1min but I will rather play with caustics a bit ;)...

Posted: Tue Feb 13, 2007 9:55 pm
by tiktane358
I was less happy Jure, because my scene as I tested it said me "octree depth is too low..." and render time so increased. :cry:

Posted: Tue Feb 13, 2007 9:57 pm
by jure
Well increase octree depth then... and put a smile back on your face :)

Posted: Tue Feb 13, 2007 10:19 pm
by florian
jure wrote:Hey guys Erwin made real nice convert of the scene. I just had a quick go with it with latest development beta (yes, yes u'll get ur own OB when it's stable ;) )

1min39s... Yes I could bring it under 1min but I will rather play with caustics a bit ;)...
Very impressive. Now I just need a project that pays for KRay.

Florian

Posted: Tue Feb 13, 2007 10:28 pm
by phile_forum
jure wrote:1min39s... Yes I could bring it under 1min but I will rather play with caustics a bit ;)...
Heh... and there I was thinking my trusty old 2.8GHz P4HT was still a reasonably fast machine. I'm just playing with the scene and I'm looking at render times around ten minutes, with everything set to Low.

Clearly it's time for a hardware upgrade round here!

Phil