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Jet of water?

Posted: Thu Feb 08, 2007 6:01 pm
by phile_forum
OK, so the client wants a couple of jets of water spraying into his swimming pool from these fancy nozzle things (see attached photo).

A fairly easy job using hypervoxels. Anyone got a clue how this could be done without too much pain in Kray?

I've tried using a particle emitter to generate single-point polys (got a very nice-looking stream - see second attachment), then took those into Modeler and tried changing them all to metaballs & exporting the result as a mesh. Unfortunately, LW's metaballs are rubbish.

Any ideas, anyone?

Posted: Thu Feb 08, 2007 7:01 pm
by jure
Honestly I think you'll spend less time if you just comp it.

Posted: Thu Feb 08, 2007 7:12 pm
by aombk
you could buy realflow that costs only about 3000euros and exports sequences of meshes or you could learn to use the blender which is free and open source and has a great fluid physics engine and of course i am just kidding.

you can just build a mesh for the sprayed water maybe one for each jet/spurt/squirt (how they are called anyway) and a mesh for the area that they collide with the pool water and use animated procedurals for the reflection, displacement, bump, (color and diffuse maybe) i think this will look just fine