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kray 1.612, shadows and textures
Posted: Mon Feb 05, 2007 8:03 am
by PrintF
i have 100% prerender and see good shadows under bedside-table, but in final render - shadows go off.
use only luminosity polygon from windows for lighting
Re: kray 1.612, shadows and textures
Posted: Mon Feb 05, 2007 8:11 am
by PrintF
see my scene for Test.
and... look at the glass - what material are optimal for glass by Speed and Quality (realistic)?
whats parameters?
Posted: Mon Feb 05, 2007 10:15 am
by ana028
Hi, I change some options of your setup, I change your kray config, set ambient light to 0, ray recursion limit to 12 and remove the glass object with two normals, people of this forum tell me that to make glass with kray the object must has only a exterior face. The setup for glass is in the rar archive.
The AA is set to 0 in this test, you can put the level that you want but you can increased the time render.
Here is the test and the scene.
Posted: Mon Feb 05, 2007 5:03 pm
by PrintF
yes!!!
I forget about Ambient light to set it at 0% !

)))
for setup scene ambient is very useful, but for render...

where is smile for dummy....
Posted: Mon Feb 05, 2007 5:11 pm
by phile_forum
I set up a keyboard shortcut (ctrl-G) to access the ambient light dialogue quickly. Very useful when you want to light the scene up to check something and then turn it off again for rendering.
Phil
Posted: Wed Feb 07, 2007 3:27 am
by PrintF
Ana!
what are you computer use for render? pentium 4? how much Ghz?
windows Vista on your computer?
Posted: Wed Feb 07, 2007 1:59 pm
by ana028
The computer of this test is the low computer of work P4 2Ghz and the windows is a XP with a vista skin, but my computer of my house is AMD 64 4200+ Dual Core 1Gb and it's more faster than the work computer but it's enough for this little test.