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OB2 test wip

Posted: Sat Feb 03, 2007 7:52 pm
by aombk
We bought kray this week and this is a test with OB2.
rendertimes are around seven minutes on a Pentium M 1.4 laptop (which i find quite impressive :wink: )

btw,what causes those bright dots at some edges of the floor?is there a workaround?

Posted: Sat Feb 03, 2007 7:57 pm
by jure
Hey that looks very nice! Great texturing you have there!

Those bright dots are actually a bug that seems to be kinda hard to beat. I think it would help if you submit the scene to bug forum (without textures) so G. can test it.

Re: OB2 test wip

Posted: Mon Feb 05, 2007 12:22 am
by Pavlov
aombk wrote:We bought kray this week and this is a test with OB2.
rendertimes are around seven minutes on a Pentium M 1.4 laptop (which i find quite impressive :wink: )

btw,what causes those bright dots at some edges of the floor?is there a workaround?
Hi, great work.. maybe too dark, play a bit with exponential tonemapping and start with 2 - 1 values.
Bright dots are probably due to geometry issues, look in this forum for a post i did about geometry cleaning, there's some stuff to check when these things happens.
Anyway yes, post it on bug section, please;)

Paolo

Posted: Mon Feb 05, 2007 5:34 pm
by aombk
Thank you guys.

jure, i read your post about geometry cleaning and i unified two polygons since everything else was ok but those bright dots are still there.

i could post the scene to the bug section but bright dots dont occur without textured surfaces.

as for the tone mapping, i rendered to hdr and then set the parameters so maybe i have to do some better calibration to my monitor.