Page 1 of 1

the-ordinary basement conversion K3 version

Posted: Sun Mar 12, 2017 10:41 pm
by Keraressi Abdelkarim
here i will share from wip to finale Using K3 ob6 Render wich im really suprised how fast againt that old k2 :D

i think we have luck to Use kray :mrgreen:

i know it not perfect yet i still workin on it .

Re: the-ordinary basement conversion K3 version

Posted: Mon Mar 13, 2017 9:19 am
by Janusz Biela
....bigger image please and only RAW.

Re: the-ordinary basement conversion K3 version

Posted: Mon Mar 13, 2017 10:17 pm
by Keraressi Abdelkarim
here new test . :mrgreen:

Re: the-ordinary basement conversion K3 version

Posted: Tue Mar 14, 2017 9:23 am
by Janusz Biela
Good job! Thanks!

Re: the-ordinary basement conversion K3 version

Posted: Tue Mar 14, 2017 12:38 pm
by djwaterman
Wow. So what is missing still in Kray 3, this render looks pretty complete to me. I prefer to buy software that is ready but it seems Kray is now production ready. Am I wrong?

Re: the-ordinary basement conversion K3 version

Posted: Tue Mar 14, 2017 1:12 pm
by Janusz Biela
djwaterman wrote:Wow. So what is missing still in Kray 3, this render looks pretty complete to me. I prefer to buy software that is ready but it seems Kray is now production ready. Am I wrong?
We just slowly closing Core Engine. Is a lot to do but from now starts easy part. We are ready for all features (waiting for last part of engine: VCM)
Without modern engine, all features: Shaders, real time tone mapping, multi-light, VPR, has no sense. There is no art to create engine render and add all these features ...user will get "good software" with slow and noisy rendering. Everything is connected with Core.