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simple interior 2.5 million poly
Posted: Thu Jan 19, 2017 1:53 pm
by Janusz Biela
Here is my testing scene WiP from Corona render. No real time tone mapping and shaders (like in Corona) because we do not have yet so I tried simulate surfaces from Nodes - like always.
Visible some small bugs: noise reflection blur and refraction blur not working. All I posted on the bug tracker and I hope this will be fixed in coming soon OB5.
I did not try make it exactly like is Corona - this is just run test for GI and bugs.
Re: simple interior 2.5 million poly
Posted: Fri Jan 20, 2017 5:01 am
by Keraressi Abdelkarim
really nice.

Re: simple interior 2.5 million poly
Posted: Fri Jan 20, 2017 1:10 pm
by Janusz Biela
Corona render.
Is very difficult compare because too many variations in quality (some part looks better in K3 some better in Corona). Also we have missing real time tone mapping and shaders which make really difficult mission. At least I know approximately time render.
Re: simple interior 2.5 million poly
Posted: Thu Mar 02, 2017 12:03 pm
by Janusz Biela
Re: simple interior 2.5 million poly
Posted: Fri Mar 03, 2017 5:26 am
by promity
The difference in the noise between this render -
http://www.kraytracing.com/phpBB3/downl ... &mode=view
and this render -
http://www.kraytracing.com/phpBB3/downl ... &mode=view
associated with parameter of AA filter?
And can you tell (may be again) which shader nodes for reflection blur you use in this scene?
Re: simple interior 2.5 million poly
Posted: Fri Mar 03, 2017 8:51 am
by Janusz Biela
Yes is different because I tested new function in K3 to see it is any different between 1000 Rays and 500 Rays.
No Shade Nodes at all - I do not use them - only pre process Nodes.
We will not support LW Shaders. If they work it means accident.
We go straight to our shade system based on the Core engine - this is only one way to make it correct and fast.
Re: simple interior 2.5 million poly
Posted: Fri Mar 03, 2017 9:53 am
by promity
Ok, but how you make a blur reflections (floor, tv-screen)?
Re: simple interior 2.5 million poly
Posted: Fri Mar 03, 2017 11:37 am
by Janusz Biela
promity wrote:Ok, but how you make a blur reflections (floor, tv-screen)?
Here bonus from me: my Core Node
Attributes:
- Reflection control by Fresnel
- Ring reduction for Fresnel (in Compound)
- Auto diffuse
- Reflection Limiter (in Compound, I use max 3 bounces)
Re: simple interior 2.5 million poly
Posted: Fri Mar 03, 2017 11:51 am
by promity
Thank you!