Page 1 of 2

New Trciks in kray 2.62

Posted: Sun Jan 08, 2017 1:34 pm
by Keraressi Abdelkarim
hey im really happy searchin all days and ifound it . how to get the same result as modern render as k3 but in k2 .

so in k2 everyone know u cant get nice shadow from lumi only if u just choose direct light in luminosity model so u will get some noise and u can reduce it very clean in photon tab and fg . but u will lose indirect compute . sooo i found solution as indirect luminosity model u get the many many shadow in side room ^^ :D .


here test with kray 2.62 using Kitchen fstorm from janusz .

Re: New Trciks in kray 2.62

Posted: Sun Jan 08, 2017 2:02 pm
by Janusz Biela
btw
I have to back now to this scene since OB5 has now fixed Anti Aliasing...

Re: New Trciks in kray 2.62

Posted: Sun Jan 08, 2017 2:53 pm
by Keraressi Abdelkarim
other view

Re: New Trciks in kray 2.62

Posted: Sun Jan 08, 2017 6:21 pm
by Keraressi Abdelkarim
Hq

Re: New Trciks in kray 2.62

Posted: Sun Jan 08, 2017 6:38 pm
by Keraressi Abdelkarim
kray 2.62 other shot 1H render 1200 rays QMC Hq.

Re: New Trciks in kray 2.62

Posted: Mon Jan 09, 2017 8:01 pm
by artattak
I tried this method.
That's right, the quality and precision of the shadows much better.
Sorry render time 100% longer.
In the case of a small amount of light area better to give more light than lumi panel.
It all depends on the scene. And it is super kray can adjust the settings for the specific project.

The floor area for correction. Less bump mapping for more reflection.
Good job.

Re: New Trciks in kray 2.62

Posted: Tue Jan 10, 2017 10:04 am
by Keraressi Abdelkarim
artattak wrote:I tried this method.
That's right, the quality and precision of the shadows much better.
Sorry render time 100% longer.
In the case of a small amount of light area better to give more light than lumi panel.
It all depends on the scene. And it is super kray can adjust the settings for the specific project.

The floor area for correction. Less bump mapping for more reflection.
Good job.
Hey artAttak thank you for your feedback .can u plz tell me wich scn it took 100/100 long cause in my caise all scn it work the same. or mybe u put something wrong .

my tricks is to put 2 area lights for each light sources and use photonmultipilier to get nice shadow in side room without affect gi and too much diffuse of ur model. im working on bathroom . when i frinish it i will put it with this new method for everyone to lean this one . and for all kray user can acheive photo realsitic easy mybe its long 10min differance but the render is very very nice. thankyou ! :mrgreen:

Re: New Trciks in kray 2.62

Posted: Tue Jan 10, 2017 10:43 am
by Keraressi Abdelkarim
this is my tricks look pls how much shadow we have in this bathroom without affect gi and diffuse too much i have 4 shadow here . and know the one is next ground if u can see it.

Re: New Trciks in kray 2.62

Posted: Tue Jan 10, 2017 12:12 pm
by Keraressi Abdelkarim
here i have 2 light.

one from out side window . and 2nd one u can see it it above it didnt affect gi .

Re: New Trciks in kray 2.62

Posted: Tue Jan 10, 2017 12:43 pm
by Keraressi Abdelkarim
here my first attemp on this tricks . i was playin around too acheive many light and shadow in side room without get bright render .

Re: New Trciks in kray 2.62

Posted: Fri Jan 13, 2017 9:25 pm
by artattak
Welcome.
In fact, it looks really good.
On Monday work I will test again this solution.

Re: New Trciks in kray 2.62

Posted: Mon Jan 16, 2017 2:11 pm
by Asticles
Sorry, people, can you explain better this method?

Thanks!

Re: New Trciks in kray 2.62

Posted: Thu Jan 19, 2017 4:23 am
by Keraressi Abdelkarim
hey sry for long reply. well if u want to have many light inside ur room or kitchen or bathroom . u need to use area light without invers dist x2 . it mean u will use basic area light and u gointo motion tab : u add photonmultiplier and put 0.3 or 0 depend how much u want to light affect difuse and gi . soo with this method u will get many lights inside ur room without affect gi = sooo u will get nice diffuse and normal render not white or bright :D .

ty if u didnt understnad put ur simple scn .

Re: New Trciks in kray 2.62

Posted: Sat Jan 21, 2017 2:06 pm
by Asticles
Thanks for the reply! I will try!

Re: New Trciks in kray 2.62

Posted: Thu Feb 02, 2017 1:49 pm
by Asticles
Sorry, you mean 0.3 or 0 to photon number multiplier or photon power multiplier?

I've tested it with a colored area light with photon power multiplier 0 and this gives a nice coloring effect to the direct pass.

Edit: Also, inverse distance2 gives nice effects.

Thanks!