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Kitchen
Posted: Wed Nov 16, 2016 1:29 pm
by Janusz Biela
Simple kitchen in K3OB4 with Progressive Photon Map and optimized Anti Aliasing (FSAA G4):
Re: Kitchen
Posted: Mon Nov 21, 2016 1:46 pm
by Keraressi Abdelkarim
can you share this small scn pls ty.
Re: Kitchen
Posted: Mon Nov 21, 2016 7:09 pm
by Janusz Biela
I will put it with OB4.
Re: Kitchen
Posted: Mon Dec 12, 2016 12:41 pm
by Janusz Biela
New update of OB4:
old OB4:
new OB4:
Version number is not changed yet. New update render has just much sharper pixel filter for Anti Aliasing.
Re: Kitchen
Posted: Tue Dec 13, 2016 12:07 pm
by promity
Where is kitten?!
That is strange (not about missing kitten) - all modern renderers do not have any anti-aliasing settings with respect - it defaults to the highest level.
I.e. even at the lowest setting you can get noise in the diffusion material, but not in the anti-aliasing - you never see crocodile teeth on edge of surfaces.
But with K3 we still get AA settings.
Re: Kitchen
Posted: Tue Dec 13, 2016 1:11 pm
by thomas
V-Ray still has anti-aliasing, so Kray is not alone in this respect!
Then there's the brute force renderers out there, but as we all know that is not the way to go if you are after intelligent speedy rendering.
Re: Kitchen
Posted: Tue Dec 13, 2016 10:22 pm
by Janusz Biela
There is nothing to do with Anti Aliasing. In K3 G. did not fixed yet pixel filters for AA - why we see all the time sharp effect. Now when I render I have to use Quadratic 1.4 which in K2 is very blurred but in K3 quite sharp. This is not yet fixed - waiting on bug tracker.
...but what we can do is better GI engine because EVERYTHING depends from GI samples: when samples are optimized and calculate fast , Anti Aliasing is very fast. In K2 is total fail with this because whole "power" goes to calculate GI samples - why K2 has slow AA.
K3 has perfect situation: very modern engine make fast and smooth AA. I do not make any tests yet because I wait for these pixel filters and also for updates with reflection blur. Also G. promised update AA engine.
I think I will wait with this up to moment when G. will add pixel filters.
Re: Kitchen
Posted: Thu Dec 22, 2016 2:56 am
by Keraressi Abdelkarim
Janusz Biela wrote:There is nothing to do with Anti Aliasing. In K3 G. did not fixed yet pixel filters for AA - why we see all the time sharp effect. Now when I render I have to use Quadratic 1.4 which in K2 is very blurred but in K3 quite sharp. This is not yet fixed - waiting on bug tracker.
...but what we can do is better GI engine because EVERYTHING depends from GI samples: when samples are optimized and calculate fast , Anti Aliasing is very fast. In K2 is total fail with this because whole "power" goes to calculate GI samples - why K2 has slow AA.
K3 has perfect situation: very modern engine make fast and smooth AA. I do not make any tests yet because I wait for these pixel filters and also for updates with reflection blur. Also G. promised update AA engine.
I think I will wait with this up to moment when G. will add pixel filters.
oky janusz good luck . lets wait G. and we will see ^^ . i know this k3 will be freaking amazing engine .

Re: Kitchen
Posted: Thu Jan 05, 2017 12:36 pm
by Janusz Biela
Here is new test from OB5 with LEM in windows and Physky2 (medium setting, FSAAG4 - 16 passes in PPM):
Re: Kitchen
Posted: Wed Apr 05, 2017 12:45 pm
by samsfloor
It looks very beautiful indeed, i really like that color theme.
Re: Kitchen
Posted: Wed Apr 05, 2017 1:33 pm
by Janusz Biela
samsfloor wrote:It looks very beautiful indeed, i really like that color theme.
Thanks!
This is only technical render ...it can be even wall brick, just important is in this scene contains almost everything what we need to render interiors.
Re: Kitchen
Posted: Fri Mar 16, 2018 11:07 am
by promity
Re: Kitchen
Posted: Fri Mar 16, 2018 1:40 pm
by Janusz Biela
Yes, Artur make it in pure Path Tracing 10 bounce lights.
He is big fan of Native LW render engine ...but lately he starting love Kray
