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high blurred boxes

Posted: Tue Sep 27, 2016 9:28 pm
by Janusz Biela
First test K3OB4 with fixed Anti Aliasing and optimizations in Core.
The AA engine is still old one from K2 (optimized now) until K3.1 when will be brand new:

K3OB3, 1min49sec:
K3_FSAAG3__1m49s.png
K3OB4 (the number is not change yet):
K3_OB4_FSAAG3.png
Lightwave native:
ScreenShot219.png
...simple I surrender after 5 min...

All renders QMC 10 bounce lights. Because I do not know LW native so much it can be I setup something wrong.
Here is scene, maybe somebody will get better time in LW Native.
Benchmark_blurred_boxes.7z
(9.68 MiB) Downloaded 222 times
Benchmark_blurred_boxes_extreme.7z
(9.68 MiB) Downloaded 190 times

Re: high blurred boxes

Posted: Tue Sep 27, 2016 10:09 pm
by Janusz Biela
...and K3OB4 VPR in action: