high blurred boxes
Posted: Tue Sep 27, 2016 9:28 pm
First test K3OB4 with fixed Anti Aliasing and optimizations in Core.
The AA engine is still old one from K2 (optimized now) until K3.1 when will be brand new:
K3OB3, 1min49sec: K3OB4 (the number is not change yet): Lightwave native: ...simple I surrender after 5 min...
All renders QMC 10 bounce lights. Because I do not know LW native so much it can be I setup something wrong.
Here is scene, maybe somebody will get better time in LW Native.
The AA engine is still old one from K2 (optimized now) until K3.1 when will be brand new:
K3OB3, 1min49sec: K3OB4 (the number is not change yet): Lightwave native: ...simple I surrender after 5 min...
All renders QMC 10 bounce lights. Because I do not know LW native so much it can be I setup something wrong.
Here is scene, maybe somebody will get better time in LW Native.